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General Tabletop Discussion
*Pathfinder & Starfinder
Why use D&D for a Simulationist style Game?
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<blockquote data-quote="Hussar" data-source="post: 6352385" data-attributes="member: 22779"><p>But, that's my point. No, the systems were not capable of doing it well. There are many, many other systems out there that do this well and D&D is not one of them. Generally, many of those systems got their genesis BECAUSE D&D is not one of them. The new edition is no more capable of modeling events than any other edition. </p><p></p><p>The only difference is, 4e made no secret of the fact. It was in your face that this was a game. 3e was generally silent on the issue, but, that didn't make it well suited for simulating anything. </p><p></p><p>The reason the systems were radically changed back in the day is because the system WASN'T capable of doing simulation. You had to add that in and then squint really hard to ignore the stuff that didn't really make any sense. But out of the box? Not even a little.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6352385, member: 22779"] But, that's my point. No, the systems were not capable of doing it well. There are many, many other systems out there that do this well and D&D is not one of them. Generally, many of those systems got their genesis BECAUSE D&D is not one of them. The new edition is no more capable of modeling events than any other edition. The only difference is, 4e made no secret of the fact. It was in your face that this was a game. 3e was generally silent on the issue, but, that didn't make it well suited for simulating anything. The reason the systems were radically changed back in the day is because the system WASN'T capable of doing simulation. You had to add that in and then squint really hard to ignore the stuff that didn't really make any sense. But out of the box? Not even a little. [/QUOTE]
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Community
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Why use D&D for a Simulationist style Game?
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