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Why use D&D for a Simulationist style Game?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6353478" data-attributes="member: 6775031"><p>Using HP as an objective measurement of physical toughness <em>isn't</em> a minor adjustment, though. It isn't an <em>adjustment</em> of any sort. It's just a literal reading of the rules. It doesn't accurately reflect the description of Hit Points that they give in the book, sure, but the rules of the game never adequately supported that description anyway. The rules of the game said that you lost Hit Points when someone swung a sword that overcame your armor, or when you fell off a cliff, but not when you were tired or scared or Enfeebled or cursed or any of the other things that <em>should</em> have caused your Hit Points to go down if they were trying to stick with their description.</p><p></p><p>Using objective Hit Points is an honest attempt to <em>make sense</em> of things, and it <em>works</em>.</p><p>Let's look at crafting in 3E, because those are very simple rules that probably mirror what other DMs ruled in prior editions when there were no rules for that sort of thing. At its most basic, you buy some materials and spend some time building a thing, and then make a check to see whether or not it was successful.</p><p></p><p>Would you say that's a simulation of any sort? Because I would. It's a very simple one, sure, but it's really all that you need. Anyone, no matter who they are, has to spend time and money in order to build a thing, unless there's some good in-game reason for why they don't need to - special feats or class features which allow them to spend less money for parts, or craft faster due to superior skill, or access to a ready supply of existing parts. The rules of the game reflect <em>only</em> the truth that exists <em>within</em> the game world.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6353478, member: 6775031"] Using HP as an objective measurement of physical toughness [I]isn't[/I] a minor adjustment, though. It isn't an [I]adjustment[/I] of any sort. It's just a literal reading of the rules. It doesn't accurately reflect the description of Hit Points that they give in the book, sure, but the rules of the game never adequately supported that description anyway. The rules of the game said that you lost Hit Points when someone swung a sword that overcame your armor, or when you fell off a cliff, but not when you were tired or scared or Enfeebled or cursed or any of the other things that [I]should[/I] have caused your Hit Points to go down if they were trying to stick with their description. Using objective Hit Points is an honest attempt to [I]make sense[/I] of things, and it [I]works[/I]. Let's look at crafting in 3E, because those are very simple rules that probably mirror what other DMs ruled in prior editions when there were no rules for that sort of thing. At its most basic, you buy some materials and spend some time building a thing, and then make a check to see whether or not it was successful. Would you say that's a simulation of any sort? Because I would. It's a very simple one, sure, but it's really all that you need. Anyone, no matter who they are, has to spend time and money in order to build a thing, unless there's some good in-game reason for why they don't need to - special feats or class features which allow them to spend less money for parts, or craft faster due to superior skill, or access to a ready supply of existing parts. The rules of the game reflect [I]only[/I] the truth that exists [I]within[/I] the game world. [/QUOTE]
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Why use D&D for a Simulationist style Game?
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