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General Tabletop Discussion
*Pathfinder & Starfinder
Why use D&D for a Simulationist style Game?
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<blockquote data-quote="Hussar" data-source="post: 6353497" data-attributes="member: 22779"><p>I think the operative word here would be, "to you". It makes sense to you. Objective HP to me are completely meaningless. A 100HP elephant and a 100 HP halfling barbarian mean that HP have no objective meaning whatsoever. Some things have lots of HP because they are really big, like an elephant or a dinosaur. Some things have lots of HP because they are really fast and nimble, like a halfling barbarian or a kobold fighter. But, HP have zero objective meaning. They are always subjective. The HP you have are based on a number of factors, most of which are "What would make this a more fun game?"</p><p></p><p>The idea that HP are objective is pretty easily disproven. And note, there are a number of things that make your HP go down without actually physically injuring you. Spells like Phantasmal Killer certainly. </p><p></p><p></p><p>But, that's not actually how crafting works. When you craft something, so long as you can beat the DC, you cannot fail to craft it. The only question is how long does it take you. You cannot actually fail to craft something. And, again, there is nothing being modelled here. You start with tools and sticks, spend your time and gold, and you get your arrows or armour or whatever. It's no more simulation than what you would do in Everquest. It's maybe, kinda, sorta simulating something, but, not really. As I go up levels, I can craft more complicated things, or I can craft simpler things faster, but, that's about it for the craft skill. </p><p></p><p>Never minding, of course, that in gaining those levels, I didn't have to craft anything. I can now make very excellent glassware because I killed lots of goblins.</p><p></p><p>Of course, there's always Craft's cousin, the Profession skill, which is about as far from simulation as you can get. Spend your time, make your check, make that much GP. </p><p></p><p>And, of course, you are also limiting yourself to a single edition Saelorn. D&D doesn't begin and end with 3rd edition. Non-Weapon Proficiencies in 2e were even less simulation. And 1e didn't have them at all.</p><p></p><p>You might be able to make an argument for the craft skill. I can see that. But, that's a pretty corner case element. Or, put it another way, if I remove the craft skill from D&D, a lot less tables would see much of a difference than if I added a wounds/vitality points system to D&D or changed the HP system in any way.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6353497, member: 22779"] I think the operative word here would be, "to you". It makes sense to you. Objective HP to me are completely meaningless. A 100HP elephant and a 100 HP halfling barbarian mean that HP have no objective meaning whatsoever. Some things have lots of HP because they are really big, like an elephant or a dinosaur. Some things have lots of HP because they are really fast and nimble, like a halfling barbarian or a kobold fighter. But, HP have zero objective meaning. They are always subjective. The HP you have are based on a number of factors, most of which are "What would make this a more fun game?" The idea that HP are objective is pretty easily disproven. And note, there are a number of things that make your HP go down without actually physically injuring you. Spells like Phantasmal Killer certainly. But, that's not actually how crafting works. When you craft something, so long as you can beat the DC, you cannot fail to craft it. The only question is how long does it take you. You cannot actually fail to craft something. And, again, there is nothing being modelled here. You start with tools and sticks, spend your time and gold, and you get your arrows or armour or whatever. It's no more simulation than what you would do in Everquest. It's maybe, kinda, sorta simulating something, but, not really. As I go up levels, I can craft more complicated things, or I can craft simpler things faster, but, that's about it for the craft skill. Never minding, of course, that in gaining those levels, I didn't have to craft anything. I can now make very excellent glassware because I killed lots of goblins. Of course, there's always Craft's cousin, the Profession skill, which is about as far from simulation as you can get. Spend your time, make your check, make that much GP. And, of course, you are also limiting yourself to a single edition Saelorn. D&D doesn't begin and end with 3rd edition. Non-Weapon Proficiencies in 2e were even less simulation. And 1e didn't have them at all. You might be able to make an argument for the craft skill. I can see that. But, that's a pretty corner case element. Or, put it another way, if I remove the craft skill from D&D, a lot less tables would see much of a difference than if I added a wounds/vitality points system to D&D or changed the HP system in any way. [/QUOTE]
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Why use D&D for a Simulationist style Game?
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