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*Pathfinder & Starfinder
Why use D&D for a Simulationist style Game?
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<blockquote data-quote="Sadras" data-source="post: 6353801" data-attributes="member: 6688277"><p>I'm not going to debate whether D&D is or isn't for simulation-style games, I will probably get tripped up in the theory and various definitions. I will answer, that I use D&D instead of RM for world simulation due to the preference for lighter rules. I have played RM (a few months), and my experience from it was that it was a rules heavy game. Perhaps my impression was wrong - I was a lot younger.</p><p></p><p>I will agree the granularity of detail makes the RM engine better for simulation-style gaming, but that does not mean that D&D is all the way on the other side. Like someone said earlier which I tend to agree with, its o<em>bjective-based simulation.</em></p><p><em></em>Of course various versions of D&D, as discussed, catered more/less to a greater detail for simulation within the system. I don't think one needs to have pages & pages of tables for simulation. A few examples or pointers in the DMG would be enough to point a DM in the right direction to produce the desired effects for a sim approach to an action. D&D, IMO, is the rules-light version of sim - generally for the vast majority of us, I imagine its easier to DM.</p></blockquote><p></p>
[QUOTE="Sadras, post: 6353801, member: 6688277"] I'm not going to debate whether D&D is or isn't for simulation-style games, I will probably get tripped up in the theory and various definitions. I will answer, that I use D&D instead of RM for world simulation due to the preference for lighter rules. I have played RM (a few months), and my experience from it was that it was a rules heavy game. Perhaps my impression was wrong - I was a lot younger. I will agree the granularity of detail makes the RM engine better for simulation-style gaming, but that does not mean that D&D is all the way on the other side. Like someone said earlier which I tend to agree with, its o[I]bjective-based simulation. [/I]Of course various versions of D&D, as discussed, catered more/less to a greater detail for simulation within the system. I don't think one needs to have pages & pages of tables for simulation. A few examples or pointers in the DMG would be enough to point a DM in the right direction to produce the desired effects for a sim approach to an action. D&D, IMO, is the rules-light version of sim - generally for the vast majority of us, I imagine its easier to DM. [/QUOTE]
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Why use D&D for a Simulationist style Game?
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