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General Tabletop Discussion
*Pathfinder & Starfinder
Why use D&D for a Simulationist style Game?
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<blockquote data-quote="Imaro" data-source="post: 6353824" data-attributes="member: 48965"><p>I disagree, especially when it comes to 3.x. With the OGL there were so many variants published of numerous mechanics that it was in fact trivially easy to find one to suit your playstyle. As a quick example... Want more sim style hit points then use the wounds and vitality variant found in both Unearthed Arcana for 3.5 and the Star Wars roleplaying game... Want more sim armor use the DR variant also found in Unearthed Arcana. These are basically house rules that were codified in that book but which others have used since D&D was first played. I don't think they take all that much work to implement but YMMV. In the end as I alluded to in my previous post it was pretty easy to find the type of mechanics that fit your style during the 3.x/OGL era if you really wanted to change things.</p><p></p><p></p><p></p><p></p><p>Hmmm, I thought we were discussing why "better"options for styles of play aren't used vs. D&D... Are you now claiming that every edition of D&D has no sim elements whatsoever out of the box? I find that assertion a little hard to swallow (since we then get into levels of simulationism in mechanics which I haven't seen codified throughout this entire conversation)... or are you claiming 4e does narrativist play better than other versions of D&D, if so I'm not arguing that... I'm arguing that it is inferior in pushing that playstyle compared to the games I listed? If you believe this to be false, please explain in what way? If not then I don't see how your "use a better system"thoughts don't also apply here...</p></blockquote><p></p>
[QUOTE="Imaro, post: 6353824, member: 48965"] I disagree, especially when it comes to 3.x. With the OGL there were so many variants published of numerous mechanics that it was in fact trivially easy to find one to suit your playstyle. As a quick example... Want more sim style hit points then use the wounds and vitality variant found in both Unearthed Arcana for 3.5 and the Star Wars roleplaying game... Want more sim armor use the DR variant also found in Unearthed Arcana. These are basically house rules that were codified in that book but which others have used since D&D was first played. I don't think they take all that much work to implement but YMMV. In the end as I alluded to in my previous post it was pretty easy to find the type of mechanics that fit your style during the 3.x/OGL era if you really wanted to change things. Hmmm, I thought we were discussing why "better"options for styles of play aren't used vs. D&D... Are you now claiming that every edition of D&D has no sim elements whatsoever out of the box? I find that assertion a little hard to swallow (since we then get into levels of simulationism in mechanics which I haven't seen codified throughout this entire conversation)... or are you claiming 4e does narrativist play better than other versions of D&D, if so I'm not arguing that... I'm arguing that it is inferior in pushing that playstyle compared to the games I listed? If you believe this to be false, please explain in what way? If not then I don't see how your "use a better system"thoughts don't also apply here... [/QUOTE]
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Why use D&D for a Simulationist style Game?
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