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General Tabletop Discussion
*Pathfinder & Starfinder
Why use D&D for a Simulationist style Game?
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<blockquote data-quote="Savage Wombat" data-source="post: 6354124" data-attributes="member: 1932"><p>Working towards clarity here.</p><p></p><p>So: a system in which two armies clash and casualties assessed is not sim.</p><p></p><p>A system in which two fighters stand toe to toe, some dice are rolled and one fighter is declared dead is not sim.</p><p></p><p>At some point, two fighters stand toe to toe and, in the middle of the fight, wounds are assessed and one person penalized for bleeding is sim?</p><p></p><p>Clearly a system in which two fighters are modeled on a holodeck and pain tolerance, shock threshold, point of impact and the like are calculated is completely sim.</p><p></p><p>We have a continuum from one extreme to the other. At what point does the line into "sim" get crossed? I mean, you say things like "attacks modeled in the fiction" but even in complex systems like Rolemaster, you're not comparing, say, your high-line thrust with their low guard, or rolling for my attempt to disengage my blade and continue the thrust. </p><p></p><p>Is it just that HP don't count as sim?</p><p></p><p>(No axe to grind here - I just want to see the term get defined better.)</p></blockquote><p></p>
[QUOTE="Savage Wombat, post: 6354124, member: 1932"] Working towards clarity here. So: a system in which two armies clash and casualties assessed is not sim. A system in which two fighters stand toe to toe, some dice are rolled and one fighter is declared dead is not sim. At some point, two fighters stand toe to toe and, in the middle of the fight, wounds are assessed and one person penalized for bleeding is sim? Clearly a system in which two fighters are modeled on a holodeck and pain tolerance, shock threshold, point of impact and the like are calculated is completely sim. We have a continuum from one extreme to the other. At what point does the line into "sim" get crossed? I mean, you say things like "attacks modeled in the fiction" but even in complex systems like Rolemaster, you're not comparing, say, your high-line thrust with their low guard, or rolling for my attempt to disengage my blade and continue the thrust. Is it just that HP don't count as sim? (No axe to grind here - I just want to see the term get defined better.) [/QUOTE]
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Why use D&D for a Simulationist style Game?
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