Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why use D&D for a Simulationist style Game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andor" data-source="post: 6354645" data-attributes="member: 1879"><p>Personally I see no narrativist vs sim differences in those two descriptions at all. It's only a (slight) difference in granularity with one system (GURPS) offering the GM more guidance in how to set the DC. To claim that D&D is more abstract is disingenuous. It was a strength check to break the door, ergo it was a strength based activity that broke it open. Whether it was the left shoulder or right or even a kick is not specified. Nor is it in GURPS. So that looks like a wash to me. </p><p></p><p>At no point is it so abstract that you don't know if you opened the door or phased through it by force of will, which might be the case in a truely abstract game like HeroQuest. </p><p></p><p>You know force was applied to the door, in an attempt to open it, rather than destroy it. Both GURPS and D&D use different systems to 'simulate' opening the door vs destroying it. In either system you could also try to disassemble the door by pulling the hinges or use a spell to bypass it entirely, or dig through the wall next to it with pickaxes. And both systems would resolve those choices differently that the str based open door check, and in pretty similar ways. Indeed the only real differences would be the book keeping. (Spending a spell slot vs fatigue frex.)</p><p></p><p>And frankly I've never played D&D with a GM that wouldn't give you a bonus to the roll if you supplied a more effective means to open the door, using the petrified dwarf as a battering ram for example, so that's a wash too. It's just that GURPS as a slightly more granular system demands a slightly higher up front narrative description of the door opening activity. That's not at all the same as saying it's a better sim. </p><p></p><p>IMHO at least. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Andor, post: 6354645, member: 1879"] Personally I see no narrativist vs sim differences in those two descriptions at all. It's only a (slight) difference in granularity with one system (GURPS) offering the GM more guidance in how to set the DC. To claim that D&D is more abstract is disingenuous. It was a strength check to break the door, ergo it was a strength based activity that broke it open. Whether it was the left shoulder or right or even a kick is not specified. Nor is it in GURPS. So that looks like a wash to me. At no point is it so abstract that you don't know if you opened the door or phased through it by force of will, which might be the case in a truely abstract game like HeroQuest. You know force was applied to the door, in an attempt to open it, rather than destroy it. Both GURPS and D&D use different systems to 'simulate' opening the door vs destroying it. In either system you could also try to disassemble the door by pulling the hinges or use a spell to bypass it entirely, or dig through the wall next to it with pickaxes. And both systems would resolve those choices differently that the str based open door check, and in pretty similar ways. Indeed the only real differences would be the book keeping. (Spending a spell slot vs fatigue frex.) And frankly I've never played D&D with a GM that wouldn't give you a bonus to the roll if you supplied a more effective means to open the door, using the petrified dwarf as a battering ram for example, so that's a wash too. It's just that GURPS as a slightly more granular system demands a slightly higher up front narrative description of the door opening activity. That's not at all the same as saying it's a better sim. IMHO at least. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why use D&D for a Simulationist style Game?
Top