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General Tabletop Discussion
*Pathfinder & Starfinder
Why use D&D for a Simulationist style Game?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6354760" data-attributes="member: 6775031"><p>Unless they do. If you use HP as a model of how close someone is to falling, then it represents that and it tells you how injured someone is. This allows it to interact meaningfully with the rest of the system, and particularly the healing rules. If you look at someone, and the character sheet says HP = 3/70, then you <em>can</em> say that this person is beaten nearly-to-death. If you opt for the HP-are-meaningful solution, then the character knows to cast a powerful healing spell, or run away, or defend or go all-out offense if the enemy can possibly be dropped with the next attack.</p><p></p><p>Or you can go with the HP-are-meaningless view, in which case nobody has any idea whether they can take another hit or not (however you choose to define hit, or not), and nobody has any reason beside superstition to drink a healing potion because it has no visible effect. At which point, I don't even know how you would play that game.</p><p></p><p>Yes, it is. It's not a very satisfying one, though, since it only includes random factors and does not take into account any of the characteristics of either side.</p><p></p><p>I'm pretty sure that they do actually explain that you need to be able to ply your trade in order to get that roll. Maybe it's in the PHB, rather than the SRD, but it <em>should</em> be obvious.</p><p></p><p>If you are a sailor, then you need to be able to get a job on a boat in order to make that money. If you have Profession (masseuse), and there's nobody in the city who is willing to let you touch them, then you don't get a roll and you don't earn money. If you have Profession (bartender), then you don't get a check unless you actually have a somewhere to work where you can tend bar.</p><p></p><p>It seems like you're being deliberately obtuse about this, but maybe I'm taking for granted how obvious it is that anything involves actually doing what it says it is. Profession generally represents the service sector, so the money you earn comes from your customers; if you do your job well, and are fortunate in circumstances, then you can earn more money than if you don't do your job well and your services aren't in great demand that week.</p><p></p><p>And you shouldn't add ranks in a skill that you've never used. Your skill ranks are supposed to represent the skills that you've actually used. They <em>do</em> go over that in the DMG, though enforcement is optional as an aid to simplify gameplay.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6354760, member: 6775031"] Unless they do. If you use HP as a model of how close someone is to falling, then it represents that and it tells you how injured someone is. This allows it to interact meaningfully with the rest of the system, and particularly the healing rules. If you look at someone, and the character sheet says HP = 3/70, then you [I]can[/I] say that this person is beaten nearly-to-death. If you opt for the HP-are-meaningful solution, then the character knows to cast a powerful healing spell, or run away, or defend or go all-out offense if the enemy can possibly be dropped with the next attack. Or you can go with the HP-are-meaningless view, in which case nobody has any idea whether they can take another hit or not (however you choose to define hit, or not), and nobody has any reason beside superstition to drink a healing potion because it has no visible effect. At which point, I don't even know how you would play that game. Yes, it is. It's not a very satisfying one, though, since it only includes random factors and does not take into account any of the characteristics of either side. I'm pretty sure that they do actually explain that you need to be able to ply your trade in order to get that roll. Maybe it's in the PHB, rather than the SRD, but it [I]should[/I] be obvious. If you are a sailor, then you need to be able to get a job on a boat in order to make that money. If you have Profession (masseuse), and there's nobody in the city who is willing to let you touch them, then you don't get a roll and you don't earn money. If you have Profession (bartender), then you don't get a check unless you actually have a somewhere to work where you can tend bar. It seems like you're being deliberately obtuse about this, but maybe I'm taking for granted how obvious it is that anything involves actually doing what it says it is. Profession generally represents the service sector, so the money you earn comes from your customers; if you do your job well, and are fortunate in circumstances, then you can earn more money than if you don't do your job well and your services aren't in great demand that week. And you shouldn't add ranks in a skill that you've never used. Your skill ranks are supposed to represent the skills that you've actually used. They [I]do[/I] go over that in the DMG, though enforcement is optional as an aid to simplify gameplay. [/QUOTE]
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Why use D&D for a Simulationist style Game?
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