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General Tabletop Discussion
*Pathfinder & Starfinder
Why use D&D for a Simulationist style Game?
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<blockquote data-quote="Andor" data-source="post: 6355063" data-attributes="member: 1879"><p>Because in 2e or 3e (but not 4e or 5e so constraints on narration vary by edition.) I could heal some of that damage with the medicine skill, but not all of it.</p><p></p><p>In fact in 2e without treatment it would take a week to heal that damage fully. Have you ever been so badly frightened that you could still feel it a week later?</p><p></p><p>Plus of course there are rider effects that go along with damage like poison or disease checks from a dirty blade. If the PCs go slogging through a swamp and you make the wounded save vs getting infected wounds it's hard to justify without rolling back your original narration. If after the fight the haler bandaged a wound, it's hard to justify without rolling back the narration. </p><p></p><p>You can cite Gary's HP explanation in the DMG all you want, but the fact is that Gary's intent is not the rules. Disease checks and bandages are the rules, and they break the narrative if you describe a blow which would cut a commoner in half as a frightening near miss. </p><p></p><p>Oh, actually one more way it breaks narrative, many editions actually define shaking with fear with specific in game consequences ranging from failed morale checks to the 'shaken' condition. So unless you impose that condition in spite of the rules not calling for it, your breaking another set of rules by that narration.</p><p></p><p>In any event you keep asking question, and I see no sign that you are listening to the answers so I think I'm going to bow out of this thread. Enjoy the game, in whatever way you like to play it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Andor, post: 6355063, member: 1879"] Because in 2e or 3e (but not 4e or 5e so constraints on narration vary by edition.) I could heal some of that damage with the medicine skill, but not all of it. In fact in 2e without treatment it would take a week to heal that damage fully. Have you ever been so badly frightened that you could still feel it a week later? Plus of course there are rider effects that go along with damage like poison or disease checks from a dirty blade. If the PCs go slogging through a swamp and you make the wounded save vs getting infected wounds it's hard to justify without rolling back your original narration. If after the fight the haler bandaged a wound, it's hard to justify without rolling back the narration. You can cite Gary's HP explanation in the DMG all you want, but the fact is that Gary's intent is not the rules. Disease checks and bandages are the rules, and they break the narrative if you describe a blow which would cut a commoner in half as a frightening near miss. Oh, actually one more way it breaks narrative, many editions actually define shaking with fear with specific in game consequences ranging from failed morale checks to the 'shaken' condition. So unless you impose that condition in spite of the rules not calling for it, your breaking another set of rules by that narration. In any event you keep asking question, and I see no sign that you are listening to the answers so I think I'm going to bow out of this thread. Enjoy the game, in whatever way you like to play it. :) [/QUOTE]
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Why use D&D for a Simulationist style Game?
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