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*Pathfinder & Starfinder
Why use D&D for a Simulationist style Game?
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<blockquote data-quote="Hussar" data-source="post: 6355240" data-attributes="member: 22779"><p>What difference do any of these questions make, other than the one where the attack kills the PC? We've already said that the combat mechanics will tell you alive from dead, but nothing else. </p><p></p><p>I'm sorry, but, what's the difference between weapon damage dice and falling damage dice? It's all just ablating HP. There's no "falling damage" type. The different damage types in 3e and 4e are a nod towards simulation, I suppose, but, largely, they're gamist elements so that you can play rock/paper/scissors with various damage reductions. Barring damage reduction, there is absolutely no difference between a slashing weapon that does d8 damage and a piercing or bludgeoning weapon that does d8 damage. They are all identical. All of them reduce the target's HP by the same amount.</p><p></p><p>So, again, show me how I am precluded from this narration? Andor gave a pretty decent shot at it with the healing rates. But, even then, I can come up with narration that fits. It's certainly as believable as any other narration. Just because you happen not to like it, doesn't really invalidate it. Part of the damage is the PC twisting his ankle as he falls back, part of it is mental. </p><p></p><p>Or, maybe, I describe the 7 HP loss as a complete miss. All the attack did was ablate his God Protection. Again, you cannot refute these narrations using the mechanics. The healer talks to the PC and makes him feel better, utters a prayer over him, and he regains a d4 ((I misremember how first aid worked in 2e)) HP. In a D&D world, why would the Heal skill not include invocations to gods? After all, I'm being told that HP are real in the game world. They are a measurable, quantifiable element. We know that gods restore HP. So, again, why would the Heal skill not include that as well? Why does the Heal skill automatically mean Saint John's First Aid?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6355240, member: 22779"] What difference do any of these questions make, other than the one where the attack kills the PC? We've already said that the combat mechanics will tell you alive from dead, but nothing else. I'm sorry, but, what's the difference between weapon damage dice and falling damage dice? It's all just ablating HP. There's no "falling damage" type. The different damage types in 3e and 4e are a nod towards simulation, I suppose, but, largely, they're gamist elements so that you can play rock/paper/scissors with various damage reductions. Barring damage reduction, there is absolutely no difference between a slashing weapon that does d8 damage and a piercing or bludgeoning weapon that does d8 damage. They are all identical. All of them reduce the target's HP by the same amount. So, again, show me how I am precluded from this narration? Andor gave a pretty decent shot at it with the healing rates. But, even then, I can come up with narration that fits. It's certainly as believable as any other narration. Just because you happen not to like it, doesn't really invalidate it. Part of the damage is the PC twisting his ankle as he falls back, part of it is mental. Or, maybe, I describe the 7 HP loss as a complete miss. All the attack did was ablate his God Protection. Again, you cannot refute these narrations using the mechanics. The healer talks to the PC and makes him feel better, utters a prayer over him, and he regains a d4 ((I misremember how first aid worked in 2e)) HP. In a D&D world, why would the Heal skill not include invocations to gods? After all, I'm being told that HP are real in the game world. They are a measurable, quantifiable element. We know that gods restore HP. So, again, why would the Heal skill not include that as well? Why does the Heal skill automatically mean Saint John's First Aid? [/QUOTE]
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Why use D&D for a Simulationist style Game?
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