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Why use D&D for a Simulationist style Game?
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<blockquote data-quote="Imaro" data-source="post: 6355291" data-attributes="member: 48965"><p>Yet just below this you admit certain editions tell you type of damage (regardless of your own personal views on why) so again you're wrong the game gives us more information than nothing... and that was my point. </p><p></p><p></p><p></p><p>Lol, so except for the differences... there are no differences. Again it seems like you have some imaginary line you've created where some differences matter and others don't for purposes of proving your point... either there are differences (which means your assertion that we know nothing except whether someone is dead or alive is false) or there are no differences in which case you are correct. But you don't get to dismiss the differences because they don't support your assertion...</p><p></p><p></p><p></p><p>You can describe something however you want... I can call a cat a dog but that doesn't make it true. Mechanically your character didn't take falling damage and suffered no fear condition... it was pretty easy, the only reason I asked those questions was to show we actually do have more information than dead or alive... </p><p></p><p></p><p></p><p>Because the heal skill can be used by the faithless with the same result... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Imaro, post: 6355291, member: 48965"] Yet just below this you admit certain editions tell you type of damage (regardless of your own personal views on why) so again you're wrong the game gives us more information than nothing... and that was my point. Lol, so except for the differences... there are no differences. Again it seems like you have some imaginary line you've created where some differences matter and others don't for purposes of proving your point... either there are differences (which means your assertion that we know nothing except whether someone is dead or alive is false) or there are no differences in which case you are correct. But you don't get to dismiss the differences because they don't support your assertion... You can describe something however you want... I can call a cat a dog but that doesn't make it true. Mechanically your character didn't take falling damage and suffered no fear condition... it was pretty easy, the only reason I asked those questions was to show we actually do have more information than dead or alive... Because the heal skill can be used by the faithless with the same result... :confused: [/QUOTE]
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