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Why use D&D for a Simulationist style Game?
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<blockquote data-quote="Hussar" data-source="post: 6355672" data-attributes="member: 22779"><p>A cure light wounds spell works on the faithless as well. What's your point?</p><p></p><p>A character takes damage from slashing or piercing or bludgeoning, all for the same HP damage. What difference is there between those three wounds? Do they heal at different rates? Do they have different effects on the character? AFAIK, they don't. Taking 7 HP of bludgeoning, piercing or slashing damage makes absolutely no mechanical difference. </p><p></p><p>So, [MENTION=48965]Imaro[/MENTION], in your opinion, what's the point of having the three damage types? I mean, that was a 3e addition to the rules. Apparently we managed to play D&D for twenty years without it. So, what did adding those three damage types add to the game and what impact did they have on combat mechanics?</p><p></p><p>And, again, what falling? In my example, the character didn't fall, he stumbled back. Sorry, the example was unclear, and that was my bad. I meant that he stumbled back away from the attack, and got scared. HP contain morale - the will to keep fighting - do they not? I'm pretty sure that the definition of HP does include that concept at least in some versions of D&D.</p><p></p><p>In AD&D, the loss of HP caused morale checks, so, there is definitely a correlation between HP and morale.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6355672, member: 22779"] A cure light wounds spell works on the faithless as well. What's your point? A character takes damage from slashing or piercing or bludgeoning, all for the same HP damage. What difference is there between those three wounds? Do they heal at different rates? Do they have different effects on the character? AFAIK, they don't. Taking 7 HP of bludgeoning, piercing or slashing damage makes absolutely no mechanical difference. So, [MENTION=48965]Imaro[/MENTION], in your opinion, what's the point of having the three damage types? I mean, that was a 3e addition to the rules. Apparently we managed to play D&D for twenty years without it. So, what did adding those three damage types add to the game and what impact did they have on combat mechanics? And, again, what falling? In my example, the character didn't fall, he stumbled back. Sorry, the example was unclear, and that was my bad. I meant that he stumbled back away from the attack, and got scared. HP contain morale - the will to keep fighting - do they not? I'm pretty sure that the definition of HP does include that concept at least in some versions of D&D. In AD&D, the loss of HP caused morale checks, so, there is definitely a correlation between HP and morale. [/QUOTE]
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