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General Tabletop Discussion
*Pathfinder & Starfinder
Why use D&D for a Simulationist style Game?
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<blockquote data-quote="Hussar" data-source="post: 6356453" data-attributes="member: 22779"><p>So, yup, rock paper scissors vs damage reduction. Note, oozes also had differing effects based on what you hit them with. </p><p></p><p>Damage was never affected by damage type though otherwise. </p><p></p><p>Note, I'm looking at the 1e PHB right now, and nope, no differentiation by weapon type. And it was an optional rule in 2e which had zero affect on damage, which is what we're discussing. At most, it gave you a bonus or penalty to hit. IME, it was a rule that was not used, much like the weapon vs armour table in 1e. But, to be fair, I didn't realise that they added this in in 2e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Learn something new.</p><p></p><p>But, we were discussing an orc hitting a PC. So, since he's already hit, the modifiers don't matter do they? The orc did 7 points of damage. What damage type was it? You can't actually tell until you name the weapon, but, in any case, makes absolutely no difference mechanically. 7 points of piercing damage has an identical effect as 7 points of bludgeoning damage. They heal at the same rate, they have the same impact on the character, everything is identical. Again, it's rock-scissors-paper. At best, we're talking a pretty thin veneer of simulation on a model that is a black box as soon as initiative is rolled.</p><p></p><p>Ok, since we're talking about models, explain this. Fighter one takes 30 points of damage in a single hit. Fighter two gets hit 5 times for 6 points each. Why do they heal at exactly the same rate? It's not like the body heals in serial. Shouldn't fighter 2 heal faster? </p><p></p><p>And, again, I'll ask, why can't both characters have simply lost morale HP? What in your model precludes that? Or entirely "God touched" HP? I mean, if you have a simulation, you should be able to tell me, definitively, that some things didn't happen. A model should exclude some results shouldn't it?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6356453, member: 22779"] So, yup, rock paper scissors vs damage reduction. Note, oozes also had differing effects based on what you hit them with. Damage was never affected by damage type though otherwise. Note, I'm looking at the 1e PHB right now, and nope, no differentiation by weapon type. And it was an optional rule in 2e which had zero affect on damage, which is what we're discussing. At most, it gave you a bonus or penalty to hit. IME, it was a rule that was not used, much like the weapon vs armour table in 1e. But, to be fair, I didn't realise that they added this in in 2e. :D Learn something new. But, we were discussing an orc hitting a PC. So, since he's already hit, the modifiers don't matter do they? The orc did 7 points of damage. What damage type was it? You can't actually tell until you name the weapon, but, in any case, makes absolutely no difference mechanically. 7 points of piercing damage has an identical effect as 7 points of bludgeoning damage. They heal at the same rate, they have the same impact on the character, everything is identical. Again, it's rock-scissors-paper. At best, we're talking a pretty thin veneer of simulation on a model that is a black box as soon as initiative is rolled. Ok, since we're talking about models, explain this. Fighter one takes 30 points of damage in a single hit. Fighter two gets hit 5 times for 6 points each. Why do they heal at exactly the same rate? It's not like the body heals in serial. Shouldn't fighter 2 heal faster? And, again, I'll ask, why can't both characters have simply lost morale HP? What in your model precludes that? Or entirely "God touched" HP? I mean, if you have a simulation, you should be able to tell me, definitively, that some things didn't happen. A model should exclude some results shouldn't it? [/QUOTE]
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Why use D&D for a Simulationist style Game?
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