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Why use initiative?
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<blockquote data-quote="Charlaquin" data-source="post: 8557220" data-attributes="member: 6779196"><p>I think it’s supposed to model the range advantage. Because of the quirks of turn-based action, if you roll better initiative than the archer, you can run up to them before they’ve had a chance to shoot at no risk, whereas in real-time, there would be a significant risk in advancing towards that archer without covering fire. Giving ranged attacks an initiative advantage can help compensate for the discrepancy, kind of. That’s also why many speed factor initiative systems will give a similar (though usually smaller) advantage to reach weapons.</p><p></p><p>Personally I prefer not to add a die for movement. Since it’s impossible to predict where everyone will be by the time your turn rolls around, declaring the move in case you need it is almost always the “correct” choice, so it functionally just ends up being +1d4 to everyone’s initiative. If anything, I would prefer to give an advantage to characters who opt <em>not</em> to move than penalize moving, since moving should be the default, IMO.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8557220, member: 6779196"] I think it’s supposed to model the range advantage. Because of the quirks of turn-based action, if you roll better initiative than the archer, you can run up to them before they’ve had a chance to shoot at no risk, whereas in real-time, there would be a significant risk in advancing towards that archer without covering fire. Giving ranged attacks an initiative advantage can help compensate for the discrepancy, kind of. That’s also why many speed factor initiative systems will give a similar (though usually smaller) advantage to reach weapons. Personally I prefer not to add a die for movement. Since it’s impossible to predict where everyone will be by the time your turn rolls around, declaring the move in case you need it is almost always the “correct” choice, so it functionally just ends up being +1d4 to everyone’s initiative. If anything, I would prefer to give an advantage to characters who opt [I]not[/I] to move than penalize moving, since moving should be the default, IMO. [/QUOTE]
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