Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why use initiative?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 8557629" data-attributes="member: 20564"><p>One issue with 5e is that as part of the steamlining they frequently use spell and feature durations of "until the (start|end) oif your next turn" to really mean "everyone will be affected by this during exactly one of their turns. It's a nice bit of streamlining combat when you have cyclical initiative. But it breaks down and requires other types of duration when initiative changes from round to round.</p><p></p><p>Picture this - you are a monk, and you stun someone who has already acted. Next round you go even faster - say you don't have to move in what you proposed, or you just roll better. You go before the person you stunned and there stun is completed - but they never lost an action to it.</p><p></p><p>Early editions where you rolled initiative every round (and could incorporate things like weapon speed and casting time) measured duration for full rounds, not ending part way though one. This does in some ways rounds down with if you go later in the round you could effect someone one less time, but they also had a lot less single round occurances, so if sometimes your 5 round duration afected someone 4 times or sometimes 5 times, that wasn't as big a change as 0 or 1.</p><p></p><p>This isn't a problem with variable initiative. It's the combination of variable initiative, 5e streamlining, and the number of short duration effects, esp. "1 of everyone's turn" ones.</p></blockquote><p></p>
[QUOTE="Blue, post: 8557629, member: 20564"] One issue with 5e is that as part of the steamlining they frequently use spell and feature durations of "until the (start|end) oif your next turn" to really mean "everyone will be affected by this during exactly one of their turns. It's a nice bit of streamlining combat when you have cyclical initiative. But it breaks down and requires other types of duration when initiative changes from round to round. Picture this - you are a monk, and you stun someone who has already acted. Next round you go even faster - say you don't have to move in what you proposed, or you just roll better. You go before the person you stunned and there stun is completed - but they never lost an action to it. Early editions where you rolled initiative every round (and could incorporate things like weapon speed and casting time) measured duration for full rounds, not ending part way though one. This does in some ways rounds down with if you go later in the round you could effect someone one less time, but they also had a lot less single round occurances, so if sometimes your 5 round duration afected someone 4 times or sometimes 5 times, that wasn't as big a change as 0 or 1. This isn't a problem with variable initiative. It's the combination of variable initiative, 5e streamlining, and the number of short duration effects, esp. "1 of everyone's turn" ones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why use initiative?
Top