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Why Vampires Suck in 3.X, and How 4e Can Fix Them
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<blockquote data-quote="Arkhandus" data-source="post: 3872802" data-attributes="member: 13966"><p>Vampirism is an <em>affliction</em>. If you're <em>afflicted</em> with it, <u>you become a vampire</u>. You <strong>don't choose</strong> to just become <em>a little bit</em> vampire. You become a frikkin' <strong>vampire</strong>. It isn't unreasonable for the complete process of transformation to be gradual, <em>but it is</em> entirely unreasonable for it to be handled as a matter of <em>choices</em> at level-up.</p><p></p><p>If acquiring the 'template' takes several levels, then contracting vampirism should make it a <em>requirement</em> that the character's next X number of levels <strong>must</strong> be taken in the Vampire template class or whatever, which probably grants weak hit dice/basic stats but various increases to ability scores and new special abilities, along with undead traits (loss of Constitution score, gaining immunity to critical hits and sneak attacks, etc.). It should not be a <em>choice</em> to become more vampiric or not, or when to do so, if the character is <strong>afflicted</strong> with vampirism.</p><p></p><p>They might get a choice later on as to whether or not they want to pick up additional vampiric Talents or whatnot, but their development into a full, basic vampire should be automatic. Only afterward, in full vampiric form, might they choose to specifically pursue additional vampiric powers by embracing their new, undead nature.</p><p></p><p></p><p>And only living creatures should have Constitution scores, far as I'm concerned. Otherwise <strong>all </strong> objects should possess Constitution scores as well. And that'd just be wierd since objects don't normally have ability scores. But constructs and undead are really just objects that have been magically animated (in the case of undead, formerly-living-creatures that have died and been reanimated, but still very much <strong>dead</strong> flesh).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3872802, member: 13966"] Vampirism is an [I]affliction[/I]. If you're [I]afflicted[/I] with it, [U]you become a vampire[/U]. You [B]don't choose[/B] to just become [I]a little bit[/I] vampire. You become a frikkin' [B]vampire[/B]. It isn't unreasonable for the complete process of transformation to be gradual, [I]but it is[/I] entirely unreasonable for it to be handled as a matter of [I]choices[/I] at level-up. If acquiring the 'template' takes several levels, then contracting vampirism should make it a [I]requirement[/I] that the character's next X number of levels [B]must[/B] be taken in the Vampire template class or whatever, which probably grants weak hit dice/basic stats but various increases to ability scores and new special abilities, along with undead traits (loss of Constitution score, gaining immunity to critical hits and sneak attacks, etc.). It should not be a [I]choice[/I] to become more vampiric or not, or when to do so, if the character is [B]afflicted[/B] with vampirism. They might get a choice later on as to whether or not they want to pick up additional vampiric Talents or whatnot, but their development into a full, basic vampire should be automatic. Only afterward, in full vampiric form, might they choose to specifically pursue additional vampiric powers by embracing their new, undead nature. And only living creatures should have Constitution scores, far as I'm concerned. Otherwise [B]all [/B] objects should possess Constitution scores as well. And that'd just be wierd since objects don't normally have ability scores. But constructs and undead are really just objects that have been magically animated (in the case of undead, formerly-living-creatures that have died and been reanimated, but still very much [B]dead[/B] flesh). [/QUOTE]
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