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Why Vampires Suck in 3.X, and How 4e Can Fix Them
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<blockquote data-quote="pemerton" data-source="post: 3873366" data-attributes="member: 42582"><p>I think the point of the OP is that vampirism should be a <em>balanced</em> option, so that becoming a vampire is a different choice from those typically available to a player, but does not give that player a more powerful PC.</p><p></p><p>As to whether or not losing a fight to a vampire would suddenly become a reward rather than a loss - currently there are some PrCs that require the character to have died in a certain way and come back to life, but I don't think that these have created any serious problem with players treating defeats in a fight as rewards rather than losses.</p><p></p><p>And the PC who was defeated by a vampire still wouldn't get XP for overcoming a challenge.</p><p></p><p></p><p>Good point about keeping the player and the PC separate.</p><p></p><p></p><p>Like Anthtriel said, the PC would not get to choose. The player would - how the outcome is narrated within the context of the game would be up to the player and the GM to work out together.</p><p></p><p></p><p>This is a strong claim. What's the evidence for it? Is it relvant to this issue that the 1st ed DMG had about a page of rules for playing PC lycanthropes?</p></blockquote><p></p>
[QUOTE="pemerton, post: 3873366, member: 42582"] I think the point of the OP is that vampirism should be a [i]balanced[/i] option, so that becoming a vampire is a different choice from those typically available to a player, but does not give that player a more powerful PC. As to whether or not losing a fight to a vampire would suddenly become a reward rather than a loss - currently there are some PrCs that require the character to have died in a certain way and come back to life, but I don't think that these have created any serious problem with players treating defeats in a fight as rewards rather than losses. And the PC who was defeated by a vampire still wouldn't get XP for overcoming a challenge. Good point about keeping the player and the PC separate. Like Anthtriel said, the PC would not get to choose. The player would - how the outcome is narrated within the context of the game would be up to the player and the GM to work out together. This is a strong claim. What's the evidence for it? Is it relvant to this issue that the 1st ed DMG had about a page of rules for playing PC lycanthropes? [/QUOTE]
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Why Vampires Suck in 3.X, and How 4e Can Fix Them
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