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Why Vampires Suck in 3.X, and How 4e Can Fix Them
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<blockquote data-quote="Anthtriel" data-source="post: 3873553" data-attributes="member: 13764"><p>You have a good point, but I believe you don't necessarily need the "8th level character turns vampire" -> "8th level character is now effectively 10th level" flavor.</p><p></p><p>In vampire stories, it's more often the normal citizens who get super powerful by becoming vampires, not necessarily the people who are already super powerful. We still need some kind of "vampire spawn" rule like in 3E, so the lowly citizen is covered anyway.</p><p>That only leaves heroic characters, and if you still want to have them return stronger than they were before you can just handwave it and give NPCs, but not PCs, a faster levelup upon becoming vampires. That doesn't need any specific rules, just some suggestion in the text for DMs.</p><p></p><p></p><p>Well, the level 1 commoner who becomes a vampire spawn is suddenly a lot stronger, even superhuman from his perspective. But heroic characters are as strong as ordinary vampires to begin with, so why should they suddenly become so much stronger?</p><p>As for vampires becoming stronger and getting access to more abilities over time: That's a very, very old concept, vampires losing their humanity over time, it is in most vampire fiction.</p><p></p><p>It's also becoming more common place for vampires not to turn into ash when exposed to sunlight, so I could either see an ability that gives you some resistance, or let it be the default assumption for everyone (except vampire spawn) and then have it as a disadvantage for particulary powerful abilities.</p></blockquote><p></p>
[QUOTE="Anthtriel, post: 3873553, member: 13764"] You have a good point, but I believe you don't necessarily need the "8th level character turns vampire" -> "8th level character is now effectively 10th level" flavor. In vampire stories, it's more often the normal citizens who get super powerful by becoming vampires, not necessarily the people who are already super powerful. We still need some kind of "vampire spawn" rule like in 3E, so the lowly citizen is covered anyway. That only leaves heroic characters, and if you still want to have them return stronger than they were before you can just handwave it and give NPCs, but not PCs, a faster levelup upon becoming vampires. That doesn't need any specific rules, just some suggestion in the text for DMs. Well, the level 1 commoner who becomes a vampire spawn is suddenly a lot stronger, even superhuman from his perspective. But heroic characters are as strong as ordinary vampires to begin with, so why should they suddenly become so much stronger? As for vampires becoming stronger and getting access to more abilities over time: That's a very, very old concept, vampires losing their humanity over time, it is in most vampire fiction. It's also becoming more common place for vampires not to turn into ash when exposed to sunlight, so I could either see an ability that gives you some resistance, or let it be the default assumption for everyone (except vampire spawn) and then have it as a disadvantage for particulary powerful abilities. [/QUOTE]
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Why Vampires Suck in 3.X, and How 4e Can Fix Them
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