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Why Vampires Suck in 3.X, and How 4e Can Fix Them
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<blockquote data-quote="Anthtriel" data-source="post: 3873565" data-attributes="member: 13764"><p>You cannot do that with stats enhancements. If you already have Strength 20, then I don't see why you should suddenly have Strength 26 instead, yet the lowly scholar with Strength 6 is now at Strength 12 and still no stronger than the average Orc.</p><p></p><p>For the "vampires are suddenly a lot stronger" flavor, the vampire spawn rules are pretty much perfect. For more powerful individuals, you need something different. And I realize that it would seem pretty odd if the 12th level vampire had less strength than the lowly vampire spawn, but it could be argued that low-level people are so weak the "beast" overcomes them immediately and they lose their humanity and will entirely, whereas stronger vampires remain in control.</p><p>That would also help explain why vampire spawn are slaves of their masters, yet more powerful vampires are not.</p></blockquote><p></p>
[QUOTE="Anthtriel, post: 3873565, member: 13764"] You cannot do that with stats enhancements. If you already have Strength 20, then I don't see why you should suddenly have Strength 26 instead, yet the lowly scholar with Strength 6 is now at Strength 12 and still no stronger than the average Orc. For the "vampires are suddenly a lot stronger" flavor, the vampire spawn rules are pretty much perfect. For more powerful individuals, you need something different. And I realize that it would seem pretty odd if the 12th level vampire had less strength than the lowly vampire spawn, but it could be argued that low-level people are so weak the "beast" overcomes them immediately and they lose their humanity and will entirely, whereas stronger vampires remain in control. That would also help explain why vampire spawn are slaves of their masters, yet more powerful vampires are not. [/QUOTE]
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Why Vampires Suck in 3.X, and How 4e Can Fix Them
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