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Why Vancian spellcasting is good for the game (and should mostly be in 4e)
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<blockquote data-quote="Rechan" data-source="post: 3761458" data-attributes="member: 54846"><p>Except that stunning fist isn't drawing on chi. A fighter, or anyone for that matter, can take Stunning fist <strong>as a feat</strong>. If they were drawing on Chi, then there should be other Chi feats. </p><p></p><p>Think of Maneuvers like the flow of a fight. A great example is a rogue with Improved Feint. Improved Feint allows him to deny a dex bonus to AC so he can sneak attack. But if the guy is just going "Look behind you" ever round, his opponent <em>should</em> wise up, back off, and be more cautious, but in 3e there's nothing to protect that opponent from going "Hey this guy's going to trick me again". Instead, the rogue should be able to get one sucker-punch in the middle of a toe-to-toe fight. </p><p></p><p>Fighters are not characters in a Fighting Game where you can sit and do the Chun Li Lightning Kick a dozen times in a row and just wait for the guy to come towards you. John Woo action stars don't spin around on an office chair firing two guns in <em>every fight</em>, just one. Indiana Jones punches the occasional Nazi out with one solid hit on occasion, but he's not clocking Nazis left and right in a toe-to-toe melee. </p><p></p><p>Get away from "The fighter swings his sword dawn to dusk and it's always the same" and more "It's fluid and exciting and I can jump in there and mix it up with my abilities".</p></blockquote><p></p>
[QUOTE="Rechan, post: 3761458, member: 54846"] Except that stunning fist isn't drawing on chi. A fighter, or anyone for that matter, can take Stunning fist [b]as a feat[/b]. If they were drawing on Chi, then there should be other Chi feats. Think of Maneuvers like the flow of a fight. A great example is a rogue with Improved Feint. Improved Feint allows him to deny a dex bonus to AC so he can sneak attack. But if the guy is just going "Look behind you" ever round, his opponent [i]should[/i] wise up, back off, and be more cautious, but in 3e there's nothing to protect that opponent from going "Hey this guy's going to trick me again". Instead, the rogue should be able to get one sucker-punch in the middle of a toe-to-toe fight. Fighters are not characters in a Fighting Game where you can sit and do the Chun Li Lightning Kick a dozen times in a row and just wait for the guy to come towards you. John Woo action stars don't spin around on an office chair firing two guns in [i]every fight[/i], just one. Indiana Jones punches the occasional Nazi out with one solid hit on occasion, but he's not clocking Nazis left and right in a toe-to-toe melee. Get away from "The fighter swings his sword dawn to dusk and it's always the same" and more "It's fluid and exciting and I can jump in there and mix it up with my abilities". [/QUOTE]
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Why Vancian spellcasting is good for the game (and should mostly be in 4e)
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