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Why Vancian spellcasting is good for the game (and should mostly be in 4e)
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<blockquote data-quote="Rechan" data-source="post: 3761816" data-attributes="member: 54846"><p>Again. In a world where magic is prevelent (and thus invisibility is a threat), an obvious option is there. Guards are stationed or patroll in 3s. One hears something, they <em>all</em> investigate. If they hear something, and it sounds suspicious, and they can't find the source, they get someone higher up. An NPC with UMD and an a 'Detect Magic' 2/day item, or the castle's spellcaster, or something. </p><p></p><p>This would prevent an invisible rogue from blitzing a guard before he can sound the alarm; if the invisible party attacks, at least one can flee to go alert everyone. </p><p></p><p>I just don't accept that magic like invisibility trumps so much. Like saying "Fly breaks the game because then someone can just fly over the wall into the castle's courtyard". Obvious solution: forts and castles don't have big gaping courtyards and huge open unlocked windows/doors along the towers/roofs.</p><p></p><p>Have a problem? Have your campaign world address it with internally consistent logic.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3761816, member: 54846"] Again. In a world where magic is prevelent (and thus invisibility is a threat), an obvious option is there. Guards are stationed or patroll in 3s. One hears something, they [i]all[/i] investigate. If they hear something, and it sounds suspicious, and they can't find the source, they get someone higher up. An NPC with UMD and an a 'Detect Magic' 2/day item, or the castle's spellcaster, or something. This would prevent an invisible rogue from blitzing a guard before he can sound the alarm; if the invisible party attacks, at least one can flee to go alert everyone. I just don't accept that magic like invisibility trumps so much. Like saying "Fly breaks the game because then someone can just fly over the wall into the castle's courtyard". Obvious solution: forts and castles don't have big gaping courtyards and huge open unlocked windows/doors along the towers/roofs. Have a problem? Have your campaign world address it with internally consistent logic. [/QUOTE]
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Why Vancian spellcasting is good for the game (and should mostly be in 4e)
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