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Why Vancian spellcasting is good for the game (and should mostly be in 4e)
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<blockquote data-quote="Felon" data-source="post: 3761950" data-attributes="member: 8158"><p>This is "obvious"? Who is this option obvious to? How is it obvious to them? There's quite a gap between "magic is prevalent" and "everyone's familiar with PHB spells and knows all manner of ways to short-circuit spellcasting interlopers". D&D is a game in a pseudo-medieval world with no internet or other modes of conveniently sharing a large body of knowledge with a large groups of people (even with magic), where most folks' knowledge is limited to personal experience. Not everybody's been attacked by an invisible or flying opponent. Maybe there are some military schools that teach that sort of stuff, but characters with that kind of handy knowledge should be the exception, not the rule.</p><p></p><p>If you're running Sons of Gruumsh or Against the Giants, for instance, you're dealing with enemies that expect every attack to involve a show of force. Their mindset just isn't on the ramifications of invisibility and fly and baleful transposition and silence. I don't think it's obvious to Gork the orc chieftan--who may never have never encountered an invisible foe--to instruct his guards to have some SOP in place that entails grabbing some mage whenever there's a suspicious noise.</p><p></p><p></p><p>Suffice to say, that kind of "internally consistent logic" can quickly start to seem pretty spurious to a lot of folks. When every class of enemy thinks like a dungeonmaster, and has a deep understanding of the adventurer's playbook, that goes beyond what the notion of "magic is prevalent" allows for.</p></blockquote><p></p>
[QUOTE="Felon, post: 3761950, member: 8158"] This is "obvious"? Who is this option obvious to? How is it obvious to them? There's quite a gap between "magic is prevalent" and "everyone's familiar with PHB spells and knows all manner of ways to short-circuit spellcasting interlopers". D&D is a game in a pseudo-medieval world with no internet or other modes of conveniently sharing a large body of knowledge with a large groups of people (even with magic), where most folks' knowledge is limited to personal experience. Not everybody's been attacked by an invisible or flying opponent. Maybe there are some military schools that teach that sort of stuff, but characters with that kind of handy knowledge should be the exception, not the rule. If you're running Sons of Gruumsh or Against the Giants, for instance, you're dealing with enemies that expect every attack to involve a show of force. Their mindset just isn't on the ramifications of invisibility and fly and baleful transposition and silence. I don't think it's obvious to Gork the orc chieftan--who may never have never encountered an invisible foe--to instruct his guards to have some SOP in place that entails grabbing some mage whenever there's a suspicious noise. Suffice to say, that kind of "internally consistent logic" can quickly start to seem pretty spurious to a lot of folks. When every class of enemy thinks like a dungeonmaster, and has a deep understanding of the adventurer's playbook, that goes beyond what the notion of "magic is prevalent" allows for. [/QUOTE]
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Why Vancian spellcasting is good for the game (and should mostly be in 4e)
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