Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Why Vancian spellcasting is good for the game (and should mostly be in 4e)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ptolemy18" data-source="post: 3763696" data-attributes="member: 24970"><p>Hmm..sort of. If you are Invisible, the way it's been ruled in every game I've ever played is, no one can see you... UNLESS they have "See Invisibility" on, of course, in which case there you are, standing out in the middle of the room, looking embarrassed. If you have incredibly high Hide, on the other hand, then even if your opponent can See Invisible, you are so good at hiding in those nooks and crannies and blind spots that they can't see you. Like a Shadowdancer character I used to play. So, Hide and Invisibility aren't *exactly* the same... and if Invisibility still trumps Hide in most circumstances, remember that rogues don't need to expend "spell slots" to Hide. They can do it all they want.</p><p></p><p>Anyway I agree with KarinsDad that Invisibility has already been consistently nerfed, nerfed, nerfed from 1st edition and it's at about the breaking point. Pretty soon it'll be just like Darkness in D&D3.5, a spell that doesn't even create darkness anymore, just a dim area. My feelings when I saw that change: WHAT A RIPOFF! A spell called Invisibility should turn you invisible. A spell called Darkness should create darkness. The point of a fantasy game is to replicate the cool things that are possibly in the fantasy genre. It is not to create 100% absolute game balance. Doing that is allowing the Game aspects to get in the way of the Fantasy aspects. Now, maybe the level of the Invisibility spell should be raised, or something, but Invisibility should not removed altogether, nor should Fly, or Polymorph, or any of the other "broken" spells that people always complain about. The way to get around these abilities is to give the enemies matching counter-abilities (but not *all* the time, or the players will get annoyed because you're just preventing them from using their cool powers).</p><p></p><p>Actually, like felon, I like to play more low-magic games myself, too. But that's what I use house rules for, or 3rd party low-magic campaign supplements like Green Ronin's Mythic Vistas.</p></blockquote><p></p>
[QUOTE="ptolemy18, post: 3763696, member: 24970"] Hmm..sort of. If you are Invisible, the way it's been ruled in every game I've ever played is, no one can see you... UNLESS they have "See Invisibility" on, of course, in which case there you are, standing out in the middle of the room, looking embarrassed. If you have incredibly high Hide, on the other hand, then even if your opponent can See Invisible, you are so good at hiding in those nooks and crannies and blind spots that they can't see you. Like a Shadowdancer character I used to play. So, Hide and Invisibility aren't *exactly* the same... and if Invisibility still trumps Hide in most circumstances, remember that rogues don't need to expend "spell slots" to Hide. They can do it all they want. Anyway I agree with KarinsDad that Invisibility has already been consistently nerfed, nerfed, nerfed from 1st edition and it's at about the breaking point. Pretty soon it'll be just like Darkness in D&D3.5, a spell that doesn't even create darkness anymore, just a dim area. My feelings when I saw that change: WHAT A RIPOFF! A spell called Invisibility should turn you invisible. A spell called Darkness should create darkness. The point of a fantasy game is to replicate the cool things that are possibly in the fantasy genre. It is not to create 100% absolute game balance. Doing that is allowing the Game aspects to get in the way of the Fantasy aspects. Now, maybe the level of the Invisibility spell should be raised, or something, but Invisibility should not removed altogether, nor should Fly, or Polymorph, or any of the other "broken" spells that people always complain about. The way to get around these abilities is to give the enemies matching counter-abilities (but not *all* the time, or the players will get annoyed because you're just preventing them from using their cool powers). Actually, like felon, I like to play more low-magic games myself, too. But that's what I use house rules for, or 3rd party low-magic campaign supplements like Green Ronin's Mythic Vistas. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Why Vancian spellcasting is good for the game (and should mostly be in 4e)
Top