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Why Villainous Rants?
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<blockquote data-quote="Elric" data-source="post: 1558572" data-attributes="member: 1139"><p>I am in DM_Matt's game and Fast Gloat is a feat that works out very well. At the start of the last fight, the villain was giving his "I will now take my revenge on you" speech at the start, and I told the cleric to cast Prayer during the speech (only thing we did during the gloat, the prayer probably went something like "please save us"). That prayer spell caused a player to make a save by 1 against an effect that would otherwise have killed him, enabling us to avoid a total party kill (still didn't save my character, though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />)</p><p></p><p>6 second rounds are far too fast for conversation so we take creative license and let people do a lot of talking. Think about spells, even. A powerful, full-round incantation takes 6 seconds, or like 15 words chanted. When your cleric sends your enemies to hell with Last Judgment (BoeD), all you have time to say in those six seconds is something like "you can no longer love.”</p><p></p><p>High level combats take a long time already, though, and this does tend to make them longer. Since the DM has to gather all of the d8s in the room to roll damage anyway, he may as well get in a good bit of gloating over your soon to be dead bodies.</p></blockquote><p></p>
[QUOTE="Elric, post: 1558572, member: 1139"] I am in DM_Matt's game and Fast Gloat is a feat that works out very well. At the start of the last fight, the villain was giving his "I will now take my revenge on you" speech at the start, and I told the cleric to cast Prayer during the speech (only thing we did during the gloat, the prayer probably went something like "please save us"). That prayer spell caused a player to make a save by 1 against an effect that would otherwise have killed him, enabling us to avoid a total party kill (still didn't save my character, though :() 6 second rounds are far too fast for conversation so we take creative license and let people do a lot of talking. Think about spells, even. A powerful, full-round incantation takes 6 seconds, or like 15 words chanted. When your cleric sends your enemies to hell with Last Judgment (BoeD), all you have time to say in those six seconds is something like "you can no longer love.” High level combats take a long time already, though, and this does tend to make them longer. Since the DM has to gather all of the d8s in the room to roll damage anyway, he may as well get in a good bit of gloating over your soon to be dead bodies. [/QUOTE]
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