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Why Villainous Rants?
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<blockquote data-quote="Henry" data-source="post: 1558932" data-attributes="member: 158"><p>If you want to encourage villainout speeches, just let the players know that if the villain looks about ready to spout off, and they attack, then they only get half experience for the encounter. If he unveils his villainous plan, then they get full experience. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Alternately, just give them a small XP bonus if they let him do his thing.</p><p></p><p>As for points in defense of Rangerwickett's player, I'd say that dialogue during the butt-kicking session is good, too. Remember the Angel Series Finale? Hamilton and Angel's fight is a prime example of </p><p></p><p>Standard action</p><p>(speech)</p><p>move</p><p>Standard action</p><p>(speech)</p><p>move</p><p>Standard action</p><p>(speech)</p><p>move</p><p></p><p>And an excellent notion: the villain gets about a line or two in per round. Also, if you are going for a little bit of verisimilitude in a game, NO villain would waste time mouthing off against his enemy. He'd beat the crap out of them first or kill them, and THEN, in a video tape, from a thousand miles away, he'd make his speech. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 1558932, member: 158"] If you want to encourage villainout speeches, just let the players know that if the villain looks about ready to spout off, and they attack, then they only get half experience for the encounter. If he unveils his villainous plan, then they get full experience. :) Alternately, just give them a small XP bonus if they let him do his thing. As for points in defense of Rangerwickett's player, I'd say that dialogue during the butt-kicking session is good, too. Remember the Angel Series Finale? Hamilton and Angel's fight is a prime example of Standard action (speech) move Standard action (speech) move Standard action (speech) move And an excellent notion: the villain gets about a line or two in per round. Also, if you are going for a little bit of verisimilitude in a game, NO villain would waste time mouthing off against his enemy. He'd beat the crap out of them first or kill them, and THEN, in a video tape, from a thousand miles away, he'd make his speech. :) [/QUOTE]
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