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Why Villainous Rants?
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<blockquote data-quote="RangerWickett" data-source="post: 1559270" data-attributes="member: 63"><p>In ENMag issue 4, we had an article called Rapier Wit. Basically, it was rules to let you use Bluff, Diplomacy, and Intimidate to either make your opponent get penalties to AC, penalties to attack rolls, or for you to get bonus to damage. Basically, you say something, make opposed checks, and if you win, they get a penalty. Normally it's a move action, but with a feat you can do it once a round as a free action.</p><p></p><p>I think I'll just give the feat to all my PCs and NPCs for free in my next game. And by the way, the next game takes place in the aftermath of my last game, and will involve the new PCs trying to figure out why the world's going to pieces. Of course, this wouldn't be a problem if the last group of PCs had let the villain reveal her master plan. Oh well.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1559270, member: 63"] In ENMag issue 4, we had an article called Rapier Wit. Basically, it was rules to let you use Bluff, Diplomacy, and Intimidate to either make your opponent get penalties to AC, penalties to attack rolls, or for you to get bonus to damage. Basically, you say something, make opposed checks, and if you win, they get a penalty. Normally it's a move action, but with a feat you can do it once a round as a free action. I think I'll just give the feat to all my PCs and NPCs for free in my next game. And by the way, the next game takes place in the aftermath of my last game, and will involve the new PCs trying to figure out why the world's going to pieces. Of course, this wouldn't be a problem if the last group of PCs had let the villain reveal her master plan. Oh well. [/QUOTE]
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Why Villainous Rants?
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