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*TTRPGs General
Why Villainous Rants?
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<blockquote data-quote="RangerWickett" data-source="post: 1559917" data-attributes="member: 63"><p>I did one time turn that cliche on its head. The party teleported into the villain's sanctum, ready to try to force him into admitting he had betrayed them. The villain say them, realized the jig was up, and charged in. Admittedly, he was a 20th level fighter, with full on whirlwind attacks, improved crit razorburst longsword, and tons of defensive items, so even after jumping into the middle of the 13th-level party he wasn't really afraid of them taking him down.</p><p></p><p>But he only had a 14 Strength.</p><p></p><p>And the party's barbarian <em>really</em> hated him.</p><p></p><p>And she had improved grapple.</p><p></p><p>Several poor rolls on his part later, he was down to Wound Points, and willing to try to talk. At that point, though, the party wasn't interested in listening.</p><p></p><p>But they had been willing beforehand. I probably should've taken advantage of the situation, because it ended up being the last session. At least this villain, though, the party had met with multiple times before.</p><p></p><p>The situation I was sort of miffed about from my first post involved the party finally coming upon a woman whom they had only heard stories about before.</p><p></p><p>Anyway, for future games, I'll plan better. If I'm interested in having a rant, or a mocking, or a conversation, I'll set things up so that people have a reason not to rush into a fight. And, yeah, I'll use the Rapier Wit feat, so that people have a reason to talk during combat.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1559917, member: 63"] I did one time turn that cliche on its head. The party teleported into the villain's sanctum, ready to try to force him into admitting he had betrayed them. The villain say them, realized the jig was up, and charged in. Admittedly, he was a 20th level fighter, with full on whirlwind attacks, improved crit razorburst longsword, and tons of defensive items, so even after jumping into the middle of the 13th-level party he wasn't really afraid of them taking him down. But he only had a 14 Strength. And the party's barbarian [i]really[/i] hated him. And she had improved grapple. Several poor rolls on his part later, he was down to Wound Points, and willing to try to talk. At that point, though, the party wasn't interested in listening. But they had been willing beforehand. I probably should've taken advantage of the situation, because it ended up being the last session. At least this villain, though, the party had met with multiple times before. The situation I was sort of miffed about from my first post involved the party finally coming upon a woman whom they had only heard stories about before. Anyway, for future games, I'll plan better. If I'm interested in having a rant, or a mocking, or a conversation, I'll set things up so that people have a reason not to rush into a fight. And, yeah, I'll use the Rapier Wit feat, so that people have a reason to talk during combat. [/QUOTE]
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