Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why was 3.5 needed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8964246" data-attributes="member: 6790260"><p>Ironically, "swift" actions were actually a way to legitimately <em>improve</em> 3.5e's balance. Because if all you have are standard, move, and free actions, you're either asking for a huge investment (because Iterative Attacks are so important and eat up <em>both</em> Standard and Move actions), or you have to accept that a character can stack <em>any number</em> of free actions all at once without limit.</p><p></p><p>The "swift" action idea, which (as far as I can tell) goes all the way back to at least 3.5e baseline* because it's part of the SRD, allows you to have something that is midway between those two things: it has the speed and lowered investment of a free action (something you can do basically any time), but is limited in the same way standard and move actions are limited.</p><p></p><p>Swift actions went on to become Minor actions in 4e and, despite the linguistic song-and-dance 5e does to conceal it, still exist as Bonus actions in 5e. And both of those things are extremely useful, indeed critical to a number of mechanics in both editions.</p><p></p><p>*Finding info online is hard because almost all SRDs switched to the 3.5e content. But from what I can find, "swift" actions didn't exist in 3.0 and were a new idea in 3.5, there to deal with balance issues caused by too many overpowered free actions or underpowered "partial" actions (which were removed in 3.5e.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8964246, member: 6790260"] Ironically, "swift" actions were actually a way to legitimately [I]improve[/I] 3.5e's balance. Because if all you have are standard, move, and free actions, you're either asking for a huge investment (because Iterative Attacks are so important and eat up [I]both[/I] Standard and Move actions), or you have to accept that a character can stack [I]any number[/I] of free actions all at once without limit. The "swift" action idea, which (as far as I can tell) goes all the way back to at least 3.5e baseline* because it's part of the SRD, allows you to have something that is midway between those two things: it has the speed and lowered investment of a free action (something you can do basically any time), but is limited in the same way standard and move actions are limited. Swift actions went on to become Minor actions in 4e and, despite the linguistic song-and-dance 5e does to conceal it, still exist as Bonus actions in 5e. And both of those things are extremely useful, indeed critical to a number of mechanics in both editions. *Finding info online is hard because almost all SRDs switched to the 3.5e content. But from what I can find, "swift" actions didn't exist in 3.0 and were a new idea in 3.5, there to deal with balance issues caused by too many overpowered free actions or underpowered "partial" actions (which were removed in 3.5e.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why was 3.5 needed?
Top