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Why was 3.5 needed?
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<blockquote data-quote="GreyLord" data-source="post: 8964855" data-attributes="member: 4348"><p>Yes, this is one of the major things stated.</p><p></p><p>Pun Pun.</p><p></p><p>The idea spawned the crazy creation. They recreated it somewhat with 3.5, but that relied a lot more on circumstantial situations and DM decisions.</p><p></p><p>3e was made on the idea that it would run like 2e. The problem, they changed so many rules that it was nothing LIKE 2e in how it could be used and abused. They closed several loopholes for power gamers and munchkins that were in 2e, only to open a HORDE of loopholes for them in 3e.</p><p></p><p>They didn't expect people to analyze the rules and then change the way they played accordingly. They didn't expect that it would be the RULES changing to feel of the game and the way people saw how it could be played. This unexpectedly meant that there were players out there that found these new loopholes to create crazy chaotic unbalanced insanity in the game.</p><p></p><p>3.5 was their attempt to bring balance back to the game. It probably worked for around 3-6 months. Then it became crazy again.</p><p></p><p>4e was the answer to that. They found out that many people prefer the a more open game than what 4e brought.</p><p></p><p>5e was their answer to that. With 5e they finally said...we keep trying to balance the game, but that doesn't really make it fun. Instead of trying to balance it completely, let's just try to make it appeal to people and figure out what the core of D&D is. Once we figure what the core ideas that really make D&D...D&D...the rest of the game can follow.</p><p></p><p>And here we are.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8964855, member: 4348"] Yes, this is one of the major things stated. Pun Pun. The idea spawned the crazy creation. They recreated it somewhat with 3.5, but that relied a lot more on circumstantial situations and DM decisions. 3e was made on the idea that it would run like 2e. The problem, they changed so many rules that it was nothing LIKE 2e in how it could be used and abused. They closed several loopholes for power gamers and munchkins that were in 2e, only to open a HORDE of loopholes for them in 3e. They didn't expect people to analyze the rules and then change the way they played accordingly. They didn't expect that it would be the RULES changing to feel of the game and the way people saw how it could be played. This unexpectedly meant that there were players out there that found these new loopholes to create crazy chaotic unbalanced insanity in the game. 3.5 was their attempt to bring balance back to the game. It probably worked for around 3-6 months. Then it became crazy again. 4e was the answer to that. They found out that many people prefer the a more open game than what 4e brought. 5e was their answer to that. With 5e they finally said...we keep trying to balance the game, but that doesn't really make it fun. Instead of trying to balance it completely, let's just try to make it appeal to people and figure out what the core of D&D is. Once we figure what the core ideas that really make D&D...D&D...the rest of the game can follow. And here we are. [/QUOTE]
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