Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why was 3.5 needed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8965920" data-attributes="member: 6790260"><p>Both of these arguments are rather poor and don't actually reflect what happened though.</p><p></p><p>It isn't balance people dislike. People actually really do dislike <em>imbalance.</em> It's why there were so many hand-wringing threads about whether <em>silvery barbs</em> was OP or not. You don't get threads like that if balance is pointless. </p><p></p><p>Trying to pursue "fun" in and of itself is like trying to pursue "happiness" in and of itself. It sounds nice, but in practice <em>it doesn't work.</em> Actually achieving happiness generally requires that you dedicate yourself to some particular <em>thing,</em> because you really <em>want</em> to and because you enjoy doing it, and then almost magically you find that you become happy in the doing. Fun works in very similar ways (being, in some sense, a form of happiness.) People are just so used to having to force things into being what they want, they don't realize there are other approaches.</p><p></p><p>What people mistake for "balance" is stuff like enforced uniformity and denied or frustrated contextualization. But neither uniformity in general nor restrictions on how context-specific you are allowed to be are bad in the abstract either. Moving to the unified d20 mechanic was one of the best design decisions of WotC D&D, making the game substantially easier to <em>learn</em> without taking away any of the interesting complexity of actual <em>play.</em> (I'm sure some old-school fans will quibble over that claim though.) Likewise, everyone recognizes that games are necessarily limited and require some degree of abstraction in order to function. No one is expecting the player to physically swing a sword in order to make an attack roll. But abstraction necessarily means a bit of lossy compression; you have to accept that some details won't be considered relevant even if <em>you</em> think they should be supremely relevant.</p><p></p><p>So the problem is, and has always been, people not getting the right <em>mix</em> of uniformity and diversity, of details and abstractions, of "balance" and variability. And there are several ways in which 5e simply drops the ball on this front. It just covers that up with "well it's the DM's job to figure <em>literally everything</em> out, so we're totally cool."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8965920, member: 6790260"] Both of these arguments are rather poor and don't actually reflect what happened though. It isn't balance people dislike. People actually really do dislike [I]imbalance.[/I] It's why there were so many hand-wringing threads about whether [I]silvery barbs[/I] was OP or not. You don't get threads like that if balance is pointless. Trying to pursue "fun" in and of itself is like trying to pursue "happiness" in and of itself. It sounds nice, but in practice [I]it doesn't work.[/I] Actually achieving happiness generally requires that you dedicate yourself to some particular [I]thing,[/I] because you really [I]want[/I] to and because you enjoy doing it, and then almost magically you find that you become happy in the doing. Fun works in very similar ways (being, in some sense, a form of happiness.) People are just so used to having to force things into being what they want, they don't realize there are other approaches. What people mistake for "balance" is stuff like enforced uniformity and denied or frustrated contextualization. But neither uniformity in general nor restrictions on how context-specific you are allowed to be are bad in the abstract either. Moving to the unified d20 mechanic was one of the best design decisions of WotC D&D, making the game substantially easier to [I]learn[/I] without taking away any of the interesting complexity of actual [I]play.[/I] (I'm sure some old-school fans will quibble over that claim though.) Likewise, everyone recognizes that games are necessarily limited and require some degree of abstraction in order to function. No one is expecting the player to physically swing a sword in order to make an attack roll. But abstraction necessarily means a bit of lossy compression; you have to accept that some details won't be considered relevant even if [I]you[/I] think they should be supremely relevant. So the problem is, and has always been, people not getting the right [I]mix[/I] of uniformity and diversity, of details and abstractions, of "balance" and variability. And there are several ways in which 5e simply drops the ball on this front. It just covers that up with "well it's the DM's job to figure [I]literally everything[/I] out, so we're totally cool." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why was 3.5 needed?
Top