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Why was Darkness changed?
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<blockquote data-quote="Jeff Wilder" data-source="post: 1641457" data-attributes="member: 5122"><p>(This is appropriate for both "Rules" and "House Rules," IMO. I'll leave it to the moderators to move if they see fit. Probably depends on if it veers heavily into fixes.)</p><p></p><p>Why was <em>darkness</em> changed in 3.5? Anybody got any idea?</p><p></p><p>The write-up of the spell doesn't make sense any longer. According to the spell, it produces "shadowy illumination," which I assume is equivalent to the outer-radius of a light-source. So ... if my human mage casts <em>darkness</em> in a completely lightless underground cavern, he can suddenly see (albeit dimly)?</p><p></p><p>Has anyone come up with a logical fix?</p><p></p><p>I've been playing with the idea of "light stages," ranging from Supernaturally Bright (<em>flare</em>, e.g., although this stage would assume persistence) down through Supernaturally Dark (<em>deeper darkness</em>). A Light or Darkness spell would then adjust the ambient light-level up or down the ladder a certain number of rungs. It would only affect a magical light-level if of high enough level, and the "Supernatural levels" can only be reached (or countered) with the appropriate spells.</p><p></p><p>It needs work, but I think it's doable. Anybody already invent this wheel?</p><p></p><p>Is it easier, and just as effective, to fix <em>darkness</em> by saying it can't actually <em>increase</em> the light-level (since I'm sure that weirdness was unintentional)?</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 1641457, member: 5122"] (This is appropriate for both "Rules" and "House Rules," IMO. I'll leave it to the moderators to move if they see fit. Probably depends on if it veers heavily into fixes.) Why was [i]darkness[/i] changed in 3.5? Anybody got any idea? The write-up of the spell doesn't make sense any longer. According to the spell, it produces "shadowy illumination," which I assume is equivalent to the outer-radius of a light-source. So ... if my human mage casts [i]darkness[/i] in a completely lightless underground cavern, he can suddenly see (albeit dimly)? Has anyone come up with a logical fix? I've been playing with the idea of "light stages," ranging from Supernaturally Bright ([i]flare[/i], e.g., although this stage would assume persistence) down through Supernaturally Dark ([i]deeper darkness[/i]). A Light or Darkness spell would then adjust the ambient light-level up or down the ladder a certain number of rungs. It would only affect a magical light-level if of high enough level, and the "Supernatural levels" can only be reached (or countered) with the appropriate spells. It needs work, but I think it's doable. Anybody already invent this wheel? Is it easier, and just as effective, to fix [i]darkness[/i] by saying it can't actually [i]increase[/i] the light-level (since I'm sure that weirdness was unintentional)? [/QUOTE]
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Why was Darkness changed?
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