Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Was Maztica So Weak?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="William Ronald" data-source="post: 2372048" data-attributes="member: 426"><p>Perhaps the best advice for using real world sources for inspiration is to not make EVERYTHING exactly the same, but to have parallels. The Realms also have some other examples of areas that have some similarity to the real world. Calimshan and Zakhara are both similar to the world of the Arabian Nights stories in general ways -- but have many important differences. Rasheman, for example, has a sort of Russian feel, while Mulhorand and Unther have similarities to parts of the ancient Near East. (Nonhumans, such as elves and dwarves, along with magic help to add to the differences.)</p><p></p><p>Perhaps the Forgotten Realms generates such divide because of some of the actions of TSR in the 1980s and 1990s. It seemed that EVERYTHING for D&D at times seemed to be tied into the realms, even with the FR take on avatars appearing in Legends and Lore (as I recall.) There seemed to be very little support for people running homebrew campaigns. Plus FR also had to deal with the Greyhawk fans upset over how their favorite setting was handled. There also was a sense of an increase in the power level of the Realms to Greyhawk. Additionally, even the current FR designers admit that PCs in the realms oftened seem to take a back seat to such movers and shakers as Elminster and the Chosen of Mystra.</p><p></p><p>Perhaps Maztica might have succeeded if it had more of the differences that Celebrim suggested. If you use the real world for inspiration, think of how magic, deities, sentient nonhumans, and other factors might influence the develoipment of a culture.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 2372048, member: 426"] Perhaps the best advice for using real world sources for inspiration is to not make EVERYTHING exactly the same, but to have parallels. The Realms also have some other examples of areas that have some similarity to the real world. Calimshan and Zakhara are both similar to the world of the Arabian Nights stories in general ways -- but have many important differences. Rasheman, for example, has a sort of Russian feel, while Mulhorand and Unther have similarities to parts of the ancient Near East. (Nonhumans, such as elves and dwarves, along with magic help to add to the differences.) Perhaps the Forgotten Realms generates such divide because of some of the actions of TSR in the 1980s and 1990s. It seemed that EVERYTHING for D&D at times seemed to be tied into the realms, even with the FR take on avatars appearing in Legends and Lore (as I recall.) There seemed to be very little support for people running homebrew campaigns. Plus FR also had to deal with the Greyhawk fans upset over how their favorite setting was handled. There also was a sense of an increase in the power level of the Realms to Greyhawk. Additionally, even the current FR designers admit that PCs in the realms oftened seem to take a back seat to such movers and shakers as Elminster and the Chosen of Mystra. Perhaps Maztica might have succeeded if it had more of the differences that Celebrim suggested. If you use the real world for inspiration, think of how magic, deities, sentient nonhumans, and other factors might influence the develoipment of a culture. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Was Maztica So Weak?
Top