Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why Was Maztica So Weak?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lgburton" data-source="post: 2372366" data-attributes="member: 30653"><p>actually, one of the big problems that a lot of people had is that is EXACTLY what tsr did. and they did it very poorly, with a badly-written trilogy of fiction that mirrors cortez, and an even worse set of modules based on the novels. (Ironhealm, Viperhand, The Feathered Dragon, IIRC).</p><p></p><p>and then they dropped the setting, just writing it off as part of the 'realms and ignoring it.</p><p></p><p>al-quadim, on the other hand, was gorgeous - one of the reasons it did better than maztica was that TSR did not try to give it a "core story" and just let DMs have fun with it! and they presented it differently - nice boxes for mods/supplements, not many magazine-type publications of any kind. the setting was better thought out, and functionally independant from the 'realms.</p><p></p><p>(yeah, the rules sucked, but what rules in 2e didn't suck?)</p><p></p><p>basically, if TSR has really been interested in doing a meso-american setup, they would have done what celebrim has already described - instead they were trying to get some mass appeal by ripping off a historical happening.</p><p></p><p>--------------------</p><p></p><p>as a side note, if you want some interesting explorer-type adventures, look up Cabeza de Vaca, a spanish explorer. he was marooned on the shores of the gulf of mexico (somewhere in texas, i believe), and over many years, walked through parts of florida, texas, new mexico, chiuhauhau, and further south, and ended up on the pacific ocean... (something like 8 years later).</p></blockquote><p></p>
[QUOTE="lgburton, post: 2372366, member: 30653"] actually, one of the big problems that a lot of people had is that is EXACTLY what tsr did. and they did it very poorly, with a badly-written trilogy of fiction that mirrors cortez, and an even worse set of modules based on the novels. (Ironhealm, Viperhand, The Feathered Dragon, IIRC). and then they dropped the setting, just writing it off as part of the 'realms and ignoring it. al-quadim, on the other hand, was gorgeous - one of the reasons it did better than maztica was that TSR did not try to give it a "core story" and just let DMs have fun with it! and they presented it differently - nice boxes for mods/supplements, not many magazine-type publications of any kind. the setting was better thought out, and functionally independant from the 'realms. (yeah, the rules sucked, but what rules in 2e didn't suck?) basically, if TSR has really been interested in doing a meso-american setup, they would have done what celebrim has already described - instead they were trying to get some mass appeal by ripping off a historical happening. -------------------- as a side note, if you want some interesting explorer-type adventures, look up Cabeza de Vaca, a spanish explorer. he was marooned on the shores of the gulf of mexico (somewhere in texas, i believe), and over many years, walked through parts of florida, texas, new mexico, chiuhauhau, and further south, and ended up on the pacific ocean... (something like 8 years later). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Was Maztica So Weak?
Top