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Why was morale removed from the game?
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<blockquote data-quote="weem" data-source="post: 5023843" data-attributes="member: 9470"><p>In my first 4e campaign, I didn't worry about it as I was more concerned about getting to know the system etc.</p><p></p><p>My new campaign (4 games in now) I definitely think about the morale aspect and ask myself that question, "would they give up, under what circumstances, and when?" during each encounter (fighting encounter).</p><p></p><p>My encounters in this campaign have seen...</p><p></p><p>...someone give up right off the bat - stepped back with his hands up as the fight went on around him. He was later released.</p><p></p><p>...a few have pleaded for their lives at bloodied value, the realization that they were not about to win hit them suddenly... most of those were spared by the PC's.</p><p></p><p>...one young human gave up during a particular encounter and they held him for a bit questioning him. They released him after a little while... in the next game session this young boy (back with the thieves he was running with) found the PC's hiding... he told the others looking for them that this location (where they were hiding) was "all clear", effectively saving their lives - so that act of mercy came back around and helped them.</p><p></p><p>Most intelligent creatures don't want to die, especially when the fight is over something they don't care too much about or that is valued at much less than their lives are.</p><p></p><p>I just try to look at the situation and decide what would be realistic (as much as something can be realistic in this game of course).</p></blockquote><p></p>
[QUOTE="weem, post: 5023843, member: 9470"] In my first 4e campaign, I didn't worry about it as I was more concerned about getting to know the system etc. My new campaign (4 games in now) I definitely think about the morale aspect and ask myself that question, "would they give up, under what circumstances, and when?" during each encounter (fighting encounter). My encounters in this campaign have seen... ...someone give up right off the bat - stepped back with his hands up as the fight went on around him. He was later released. ...a few have pleaded for their lives at bloodied value, the realization that they were not about to win hit them suddenly... most of those were spared by the PC's. ...one young human gave up during a particular encounter and they held him for a bit questioning him. They released him after a little while... in the next game session this young boy (back with the thieves he was running with) found the PC's hiding... he told the others looking for them that this location (where they were hiding) was "all clear", effectively saving their lives - so that act of mercy came back around and helped them. Most intelligent creatures don't want to die, especially when the fight is over something they don't care too much about or that is valued at much less than their lives are. I just try to look at the situation and decide what would be realistic (as much as something can be realistic in this game of course). [/QUOTE]
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Why was morale removed from the game?
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