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Why was morale removed from the game?
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<blockquote data-quote="aboyd" data-source="post: 5024018" data-attributes="member: 44797"><p>I still do morale rolls. They're very easy. I play 3.5 edition D&D, which has Will saves. I use those. At the point in combat where I'm pretty sure it's gone all wrong for the bad guys, with little/no chance of turning the odds, I give the bad guys a Will save (DC = average level of PCs + conditional modifier). If they pass, fight to the death as is usual for 3rd & 4th edition D&D. If they fail, they flee. Regardless of whether they die or flee, an enemy gone = XP.</p><p></p><p>(Of course, I don't imagine an NPC who passes the Will save and continues fighting is actually <em>thinking</em> he is willing to give up his own life -- usually it's more of a stubborn refusal to consider the possibility that he may be outclassed and lose.)</p><p></p><p>Every now & then I've done a Wisdom roll instead of a Will save. In those cases, I'm usually thinking that it's <em>so obvious</em> that the battle is lost that all I need to know is if they realize it. If they do, they take off.</p><p></p><p>I've never really told my players that I do this. It's not a house rule published on my game forum. However, they've heard me mumble "morale roll" to myself a few times, so once in a blue moon when combat <em>isn't</em> going their way, someone will pipe up with a hopeful, "morale?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="aboyd, post: 5024018, member: 44797"] I still do morale rolls. They're very easy. I play 3.5 edition D&D, which has Will saves. I use those. At the point in combat where I'm pretty sure it's gone all wrong for the bad guys, with little/no chance of turning the odds, I give the bad guys a Will save (DC = average level of PCs + conditional modifier). If they pass, fight to the death as is usual for 3rd & 4th edition D&D. If they fail, they flee. Regardless of whether they die or flee, an enemy gone = XP. (Of course, I don't imagine an NPC who passes the Will save and continues fighting is actually [i]thinking[/i] he is willing to give up his own life -- usually it's more of a stubborn refusal to consider the possibility that he may be outclassed and lose.) Every now & then I've done a Wisdom roll instead of a Will save. In those cases, I'm usually thinking that it's [i]so obvious[/i] that the battle is lost that all I need to know is if they realize it. If they do, they take off. I've never really told my players that I do this. It's not a house rule published on my game forum. However, they've heard me mumble "morale roll" to myself a few times, so once in a blue moon when combat [i]isn't[/i] going their way, someone will pipe up with a hopeful, "morale?" :) [/QUOTE]
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Why was morale removed from the game?
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