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Why was morale removed from the game?
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<blockquote data-quote="coyote6" data-source="post: 5024023" data-attributes="member: 1225"><p>I've done what aboyd said -- roll a Wis, Will, or Int check for an opponent to realize that now might be a good time to run. I also just use my judgment as GM to decide how dedicated to a fight a particular foe is.</p><p></p><p>Of course, it was usually just about the time the foes decide to run that the PCs would obliterate them. "Hmm," I'd think, "he's going to run as soon as it's his action, right after the archer goes," and then the archer is all, "Crit! Crit!". Or the sorcerer busts out the save-or-lose and my dice responded by busting out the natural 1s. </p><p></p><p>Edit: It was also amusing how often my dice decided to roll low when making those morale-type rolls. "Too stupid to run" was distressingly common.</p><p></p><p>I don't think morale roles would've helped my poor monsters any.</p></blockquote><p></p>
[QUOTE="coyote6, post: 5024023, member: 1225"] I've done what aboyd said -- roll a Wis, Will, or Int check for an opponent to realize that now might be a good time to run. I also just use my judgment as GM to decide how dedicated to a fight a particular foe is. Of course, it was usually just about the time the foes decide to run that the PCs would obliterate them. "Hmm," I'd think, "he's going to run as soon as it's his action, right after the archer goes," and then the archer is all, "Crit! Crit!". Or the sorcerer busts out the save-or-lose and my dice responded by busting out the natural 1s. Edit: It was also amusing how often my dice decided to roll low when making those morale-type rolls. "Too stupid to run" was distressingly common. I don't think morale roles would've helped my poor monsters any. [/QUOTE]
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Why was morale removed from the game?
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