Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why was morale removed from the game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 5024029" data-attributes="member: 3424"><p>Because monsters running away often interferes with the PCs' ability to kill them and take their stuff. In a game where gaining XP and treasure depends directly on the PCs' ability to kill things and take their stuff, monsters that run away tend to reduce the rate at which the PCs gain XP and treasure. This may annoy the players.</p><p></p><p>There are a number of solutions to this:</p><p></p><p>1. The DM has to explain to the players that hunting down every last one of the monsters they encounter is part of the challenge of killing things and taking their stuff. If they allow the monsters to get away, they only have themselves to blame for losing out on the XP gained from killing the monsters and the treasure that they carried.</p><p></p><p>2. Make the gaining of XP and treasure independent of whether the PCs killed all the monsters. However, some DMs do not like this approach because they believe that killing things is to only way to get better at anything, and that the only way to get treasure is to loot it from an enemy's corpse.</p><p></p><p>3. Remove morale so that all enemies fight to the death. This approach has the advantage of being both simple and direct. Without the need to track and check monster morale, the DM only has to think about which attack to use next.</p><p></p><p>Yes, I am only <em>partly</em> joking.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5024029, member: 3424"] Because monsters running away often interferes with the PCs' ability to kill them and take their stuff. In a game where gaining XP and treasure depends directly on the PCs' ability to kill things and take their stuff, monsters that run away tend to reduce the rate at which the PCs gain XP and treasure. This may annoy the players. There are a number of solutions to this: 1. The DM has to explain to the players that hunting down every last one of the monsters they encounter is part of the challenge of killing things and taking their stuff. If they allow the monsters to get away, they only have themselves to blame for losing out on the XP gained from killing the monsters and the treasure that they carried. 2. Make the gaining of XP and treasure independent of whether the PCs killed all the monsters. However, some DMs do not like this approach because they believe that killing things is to only way to get better at anything, and that the only way to get treasure is to loot it from an enemy's corpse. 3. Remove morale so that all enemies fight to the death. This approach has the advantage of being both simple and direct. Without the need to track and check monster morale, the DM only has to think about which attack to use next. Yes, I am only [I]partly[/I] joking. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why was morale removed from the game?
Top