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Why was morale removed from the game?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5024114" data-attributes="member: 35909"><p>4. As a creature flees, it can attain higher speeds by desperately throwing off its gear and various trinkets, along with all spare coin. Even worn armor can be desperately jettisoned in this manner, contrary to basic common sense. Aside from the speed boost, PCs must make a will save (DC = 10 + 1/2 monster's HD + number of items dropped the PC can see, every 1000 gp counts as one "item") or immediately halt their pursuit of the withdrawing enemy to pick up each and every item, even if they could just retrace their steps and grab it all after slaughtering the fleeing enemy like the "heros" they are.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5024114, member: 35909"] 4. As a creature flees, it can attain higher speeds by desperately throwing off its gear and various trinkets, along with all spare coin. Even worn armor can be desperately jettisoned in this manner, contrary to basic common sense. Aside from the speed boost, PCs must make a will save (DC = 10 + 1/2 monster's HD + number of items dropped the PC can see, every 1000 gp counts as one "item") or immediately halt their pursuit of the withdrawing enemy to pick up each and every item, even if they could just retrace their steps and grab it all after slaughtering the fleeing enemy like the "heros" they are. :D [/QUOTE]
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Why was morale removed from the game?
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