Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why was morale removed from the game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Starfox" data-source="post: 5024212" data-attributes="member: 2303"><p>Loss of morale rules is a part of DnDs progression from a skirmish wargame to an arena-style dungeon encounter game.</p><p></p><p>3E introduced the idea of the balanced encounter build. That does not go well with morale rules. In olden days the basic Orc encounter was with a LOT of orcs. The PCs would use bottleneck, hit-and-run, or shock and awe tactics to try and break enemy morale, because this was the only viable way for fighters to defeat a big group. But Fireball and 10' ceilings changed that (1 ed fireball was 132 5-ft squares of floor if the ceiling height was 10 ft). Suddenly all those orcs were merely fodder. By the time 3E came around, this way of thinking was so established that you could no longer use 1-st level orcs in an encounter for 10th level characters. AC now had an expected progression that a 1st level creature simply could not hit. Enter the balanced encounter, consisting mainly of critters just below the PCs in challenge rating. But suddenly, with fewer opponents, all the monsters could be brought to bear at once. You could no longer throw overwhelming force at the players because they would have too much Alpha-Strike capability. So numbers were reduced. Which means that by the time a morale roll would come into play, most of the monsters would be down, and the few runners could be chased down and killed. Making the morale roll pretty pointless.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5024212, member: 2303"] Loss of morale rules is a part of DnDs progression from a skirmish wargame to an arena-style dungeon encounter game. 3E introduced the idea of the balanced encounter build. That does not go well with morale rules. In olden days the basic Orc encounter was with a LOT of orcs. The PCs would use bottleneck, hit-and-run, or shock and awe tactics to try and break enemy morale, because this was the only viable way for fighters to defeat a big group. But Fireball and 10' ceilings changed that (1 ed fireball was 132 5-ft squares of floor if the ceiling height was 10 ft). Suddenly all those orcs were merely fodder. By the time 3E came around, this way of thinking was so established that you could no longer use 1-st level orcs in an encounter for 10th level characters. AC now had an expected progression that a 1st level creature simply could not hit. Enter the balanced encounter, consisting mainly of critters just below the PCs in challenge rating. But suddenly, with fewer opponents, all the monsters could be brought to bear at once. You could no longer throw overwhelming force at the players because they would have too much Alpha-Strike capability. So numbers were reduced. Which means that by the time a morale roll would come into play, most of the monsters would be down, and the few runners could be chased down and killed. Making the morale roll pretty pointless. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why was morale removed from the game?
Top