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Why was morale removed from the game?
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<blockquote data-quote="Plane Sailing" data-source="post: 5024347" data-attributes="member: 114"><p>It seems strange that morale rules were too complex for DDM and had to be dropped, since morale rules have been central to table top wargaming for decades - in fact you normally had to win by breaking the opponents morale.</p><p></p><p>As well as being mechanically sound, it was more realistic than having to hack every individual down too. </p><p></p><p>I wonder whether there may have been a bit NIH syndrome which prevented those designers from taking from the best of tried and true methods? </p><p></p><p>Personally I think removing morale as a concept was a sad loss for the game. It had descriptive qualities (for instance if goblin morale was shoddy and zombie morale was unshakable, it tells you something useful about running the creature as a DM).</p><p></p><p>If there was a genuine concern that 'one die roll could end the combat prematurely', then it would have been simple to tie morale to the existing sliding scale of fear effects in 3e, so upon failing the first check they are shaken, on failing the second check they are frightened and on failing the third they are panicked. That alone would mean that low morale creatures are more likely to end up panicked in a combat which is going against them than high morale creatures (which might fail one check, but are unlikely to fail a second as well)</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 5024347, member: 114"] It seems strange that morale rules were too complex for DDM and had to be dropped, since morale rules have been central to table top wargaming for decades - in fact you normally had to win by breaking the opponents morale. As well as being mechanically sound, it was more realistic than having to hack every individual down too. I wonder whether there may have been a bit NIH syndrome which prevented those designers from taking from the best of tried and true methods? Personally I think removing morale as a concept was a sad loss for the game. It had descriptive qualities (for instance if goblin morale was shoddy and zombie morale was unshakable, it tells you something useful about running the creature as a DM). If there was a genuine concern that 'one die roll could end the combat prematurely', then it would have been simple to tie morale to the existing sliding scale of fear effects in 3e, so upon failing the first check they are shaken, on failing the second check they are frightened and on failing the third they are panicked. That alone would mean that low morale creatures are more likely to end up panicked in a combat which is going against them than high morale creatures (which might fail one check, but are unlikely to fail a second as well) Cheers [/QUOTE]
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Why was morale removed from the game?
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