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Why was morale removed from the game?
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<blockquote data-quote="Janx" data-source="post: 5024621" data-attributes="member: 8835"><p>I concur. Intimidate based on CHA sucked so much, that my half-orc barbarian that kicked so much butt he killed an 18th level sorcerer in 2 rounds in his first encounter ever and he NEVER successfully pulled off an Intimidate check throught 20+ levels.</p><p></p><p>Everytime I could remember, I'd roll intimidate. Never once did it work. And this was a guy with a track record for killing things in ridiculously brutal order and generally being a bad ass. Everybody was scared of him, even the party what had his tribe's tattoo on their back (thanks to some friendly gnolls who respected how bad ass I was and were kind enough to brand my slaves for me while we were all unconcious after being mauled by a bear). All this bad-assedness was thwarted by crappy rules. Every time.</p><p></p><p>Ok, getting mauled by a polar bear wasn't bad ass. That part sucked. But I did go back and kill that thing and made a fine cloak out of it. (thereby tying this thread to the cloaks thread). I think the gnolls were so helpful because they were afraid of the bear, and if it didn't kill us, we might be bad assed enough to go back after it. Which I was.</p><p></p><p>Where was ?</p><p></p><p>Oh yeah, Intimidate sucked. It was another rule that used the wrong freaking stat to model something.</p><p></p><p>Sure, there was the optional rule to use a different stat. I don't recall my DM falling for that trick, because with my base 20 STR, I don't think I'd have ever failed if that was the case. I think he took a perverse pleasure in knowing that the most dangerous being in the northland couldn't roll a frickin Intimidate check to save his life. He liked making me do it the hard way. And by hard way, I mean killing them with critical hits, which was another thing I was famous for with this PC.</p><p></p><p>This all tracks back to the lack of good Morale rules. You are an NPC. You are facing the nearly 7' killing machine who has a reputation for brutally killing everything, including things that are known to be bigger and stronger than you. What do you do?</p><p></p><p>Apparently, in 3e or 4e, you let me cut you down with a couple of critical hits while your friends wait for me to repeat the process on them. As a barbarian, I have the most HP of anything in the game, so it's pretty much irrelevant what you can do damage wise. Sit back and enjoy the slaughter, because there's no rules to tell you to run away.</p></blockquote><p></p>
[QUOTE="Janx, post: 5024621, member: 8835"] I concur. Intimidate based on CHA sucked so much, that my half-orc barbarian that kicked so much butt he killed an 18th level sorcerer in 2 rounds in his first encounter ever and he NEVER successfully pulled off an Intimidate check throught 20+ levels. Everytime I could remember, I'd roll intimidate. Never once did it work. And this was a guy with a track record for killing things in ridiculously brutal order and generally being a bad ass. Everybody was scared of him, even the party what had his tribe's tattoo on their back (thanks to some friendly gnolls who respected how bad ass I was and were kind enough to brand my slaves for me while we were all unconcious after being mauled by a bear). All this bad-assedness was thwarted by crappy rules. Every time. Ok, getting mauled by a polar bear wasn't bad ass. That part sucked. But I did go back and kill that thing and made a fine cloak out of it. (thereby tying this thread to the cloaks thread). I think the gnolls were so helpful because they were afraid of the bear, and if it didn't kill us, we might be bad assed enough to go back after it. Which I was. Where was ? Oh yeah, Intimidate sucked. It was another rule that used the wrong freaking stat to model something. Sure, there was the optional rule to use a different stat. I don't recall my DM falling for that trick, because with my base 20 STR, I don't think I'd have ever failed if that was the case. I think he took a perverse pleasure in knowing that the most dangerous being in the northland couldn't roll a frickin Intimidate check to save his life. He liked making me do it the hard way. And by hard way, I mean killing them with critical hits, which was another thing I was famous for with this PC. This all tracks back to the lack of good Morale rules. You are an NPC. You are facing the nearly 7' killing machine who has a reputation for brutally killing everything, including things that are known to be bigger and stronger than you. What do you do? Apparently, in 3e or 4e, you let me cut you down with a couple of critical hits while your friends wait for me to repeat the process on them. As a barbarian, I have the most HP of anything in the game, so it's pretty much irrelevant what you can do damage wise. Sit back and enjoy the slaughter, because there's no rules to tell you to run away. [/QUOTE]
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Why was morale removed from the game?
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