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Why was morale removed from the game?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5025293" data-attributes="member: 710"><p>The first thing that comes to my mind when talking about Barbarians swinging Greataxes is not: "Hmm, that guy is probably a good liar and well-spoken" I will just think "If I bring this guy up against me, he might kill me."</p><p></p><p>The same would be true if it was not a Barbarian but a Wizard that can throw Fireballs. "If I bring this guy up against me, he might turn me into a toad." might be my thought.</p><p></p><p>Actual, physical danger for my life should count for something. But it doesn't by "RAW". It is not even if Intimidate should be on Strenght. I don't think it should be, since it wouldn't work for the Wizard.</p><p>But Intimidation has something to do with the actual threat you can bring to bear, and not just the intonation of your voice. </p><p></p><p></p><p>But it is an error that is very easily made in many systems (not just D&D). "Hey, I want to play a badass. But he's not good at talking and stuff. Etiquette, Leadership, Diplomacy, that's nothing for him. But he is a dangerous, brutal guy. People should react to him physically."</p><p>"I am a Wizard. I don't need to talk with people, I don't need to trick them. I don't "parlay". If people want to ignore me, I can just point out that I can turn them inside out with a single gesture of my hand."</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5025293, member: 710"] The first thing that comes to my mind when talking about Barbarians swinging Greataxes is not: "Hmm, that guy is probably a good liar and well-spoken" I will just think "If I bring this guy up against me, he might kill me." The same would be true if it was not a Barbarian but a Wizard that can throw Fireballs. "If I bring this guy up against me, he might turn me into a toad." might be my thought. Actual, physical danger for my life should count for something. But it doesn't by "RAW". It is not even if Intimidate should be on Strenght. I don't think it should be, since it wouldn't work for the Wizard. But Intimidation has something to do with the actual threat you can bring to bear, and not just the intonation of your voice. But it is an error that is very easily made in many systems (not just D&D). "Hey, I want to play a badass. But he's not good at talking and stuff. Etiquette, Leadership, Diplomacy, that's nothing for him. But he is a dangerous, brutal guy. People should react to him physically." "I am a Wizard. I don't need to talk with people, I don't need to trick them. I don't "parlay". If people want to ignore me, I can just point out that I can turn them inside out with a single gesture of my hand." [/QUOTE]
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Why was morale removed from the game?
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