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Why was morale removed from the game?
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<blockquote data-quote="Janx" data-source="post: 5025737" data-attributes="member: 8835"><p>Canis has a good point about sizing up opponents. This gets back to the "menace" check of how much of a percieved threat the char is. And as pawsplay mentions, it varies from character type as to what the nature of it would be.</p><p></p><p></p><p>Back to pawsplay, if you envision your half-orc barbarian as played by Don Knotts, then yes, your description makes sense.</p><p></p><p>I envisioned mine as played Sabretooth. Heck, I even photoshoppped the winter scene picture from the xmen movie. I wasn't literally thinking sabretooth, but I modeled the look on him, and some of the bad-assedy elements of him from the comics. Though a little less evil, since mine wasn't purely a homicidal psychopath.</p><p></p><p>I think Sabretooth is an intimidating individual. So I expected some elements of that in my PC.</p><p></p><p>I think one of the aspects we're talking about is the sensing the power and danger of somebody else. Some people, you can sense it. Others either don't have it, or don't project it. Some people pretend to have it.</p><p></p><p>Consider:</p><p>there are people who are dangerous, who don't project it, but you kind of know it (these are usually not bad guys)</p><p>there are people who try to seem more dangerous than they really are (bad guys or wannabees)</p><p>there are people who are dangerous and you can easily sense it (some bad guys and good guys who flip the switch)</p><p></p><p>Not all bad guys are bullies who just need a hug because inside, they're afraid. Some bad guys are bad guys because they ARE powerful and they know it. If power corrupts, then this inherently must be true of some bad guys.</p><p></p><p></p><p>Unrecommended experiment for the 98 pound weakling: go sit in a biker bar and watch ALL the bikers. How many are posturing. How many truly bad asses. To the casual observer, they're all bad asses. Observation will show variance. You will probably spot the dangerous quiet guy. You will probably spot the loud guy who's bark is bigger than his bite. You will also spot the loud guy who backs it up.</p><p></p><p>Now go spill a drink on one accidentally. Pick the wrong one, and you'd if don't feel intimidated, you're lacking in sense.</p></blockquote><p></p>
[QUOTE="Janx, post: 5025737, member: 8835"] Canis has a good point about sizing up opponents. This gets back to the "menace" check of how much of a percieved threat the char is. And as pawsplay mentions, it varies from character type as to what the nature of it would be. Back to pawsplay, if you envision your half-orc barbarian as played by Don Knotts, then yes, your description makes sense. I envisioned mine as played Sabretooth. Heck, I even photoshoppped the winter scene picture from the xmen movie. I wasn't literally thinking sabretooth, but I modeled the look on him, and some of the bad-assedy elements of him from the comics. Though a little less evil, since mine wasn't purely a homicidal psychopath. I think Sabretooth is an intimidating individual. So I expected some elements of that in my PC. I think one of the aspects we're talking about is the sensing the power and danger of somebody else. Some people, you can sense it. Others either don't have it, or don't project it. Some people pretend to have it. Consider: there are people who are dangerous, who don't project it, but you kind of know it (these are usually not bad guys) there are people who try to seem more dangerous than they really are (bad guys or wannabees) there are people who are dangerous and you can easily sense it (some bad guys and good guys who flip the switch) Not all bad guys are bullies who just need a hug because inside, they're afraid. Some bad guys are bad guys because they ARE powerful and they know it. If power corrupts, then this inherently must be true of some bad guys. Unrecommended experiment for the 98 pound weakling: go sit in a biker bar and watch ALL the bikers. How many are posturing. How many truly bad asses. To the casual observer, they're all bad asses. Observation will show variance. You will probably spot the dangerous quiet guy. You will probably spot the loud guy who's bark is bigger than his bite. You will also spot the loud guy who backs it up. Now go spill a drink on one accidentally. Pick the wrong one, and you'd if don't feel intimidated, you're lacking in sense. [/QUOTE]
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Why was morale removed from the game?
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