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Why was morale removed from the game?
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<blockquote data-quote="Janx" data-source="post: 5025803" data-attributes="member: 8835"><p>Apparently... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I can imagine putting the 18 in CHA (reduced to 16) and 10 in STR (increased to 12), and seeing how intimidating the half-orc barbarian of average strength is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Part of your point, I believe is that if you want a game effect to fit your fluff, you gotta put the points in it to make the rules model it.</p><p></p><p>My point is, I don't think the rules modeled it correctly.</p><p>Part of that is me not getting what I wanted, the other part though is that I had a pretty extreme PC build that should have been more "Intimidating" than the rule modeled. </p><p></p><p>Personally, I less care about actually intimidating enemies and having them run away (means less things to whack or I have to chase after them). I don't think I was ever hurt in a scenario where "they should have run away if only the rules let them".</p><p></p><p>My example was more relevant in terms of the weakness of 3e's morale system (or lack thereof) caused the senseless death of too many NPCs and monsters. Will somebody think of the monsters!?</p></blockquote><p></p>
[QUOTE="Janx, post: 5025803, member: 8835"] Apparently... :) I can imagine putting the 18 in CHA (reduced to 16) and 10 in STR (increased to 12), and seeing how intimidating the half-orc barbarian of average strength is. :) Part of your point, I believe is that if you want a game effect to fit your fluff, you gotta put the points in it to make the rules model it. My point is, I don't think the rules modeled it correctly. Part of that is me not getting what I wanted, the other part though is that I had a pretty extreme PC build that should have been more "Intimidating" than the rule modeled. Personally, I less care about actually intimidating enemies and having them run away (means less things to whack or I have to chase after them). I don't think I was ever hurt in a scenario where "they should have run away if only the rules let them". My example was more relevant in terms of the weakness of 3e's morale system (or lack thereof) caused the senseless death of too many NPCs and monsters. Will somebody think of the monsters!? [/QUOTE]
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Why was morale removed from the game?
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