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General Tabletop Discussion
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Why was the Sword of Sharpenss removed in the 3.x rule set?
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<blockquote data-quote="Aaron L" data-source="post: 3348497" data-attributes="member: 926"><p>I really think they should add it back in, with a small table for what limb is randomly severed, along with a corresponding amount of Dexterity damage to go long with it, depending on which limb it is. (and/or loss of speed for legs) </p><p></p><p></p><p>I had something like this worked out:</p><p></p><p>After a nautural attack roll of a 20, followed by a successful roll to confirm a critical hit (the same as Vorpal Swords) </p><p></p><p>1-4: left leg (1d4 Dexterity drain, movement halved)</p><p>5-8: right leg (1d4 Dexterity drain, movement halved)</p><p>9-14: left arm (1d6 Dexterity drain, -2 circumstance penalty on any rolls involving hand use)</p><p>15-20: right arm (1d6 Dexterity drain, -2 circumstance penalty on any rolls involving hand use)</p><p></p><p>All damage can only be repaired with a Regenerate spell followed by a Restoration spell to fix severed nerve endings and the like.</p><p></p><p>Make it something like a +4 bonus.</p><p></p><p></p><p></p><p>Or I was thinking they could make the Sharpness ability for 3E increase the Crit Multiplier by 1 and do 1-4 Dexterity drain as it slices off fingers, then chunks of hand, and then arms and the like.</p><p></p><p>Healing the same as above.</p><p></p><p>Have it cost a +3 bonus or something.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 3348497, member: 926"] I really think they should add it back in, with a small table for what limb is randomly severed, along with a corresponding amount of Dexterity damage to go long with it, depending on which limb it is. (and/or loss of speed for legs) I had something like this worked out: After a nautural attack roll of a 20, followed by a successful roll to confirm a critical hit (the same as Vorpal Swords) 1-4: left leg (1d4 Dexterity drain, movement halved) 5-8: right leg (1d4 Dexterity drain, movement halved) 9-14: left arm (1d6 Dexterity drain, -2 circumstance penalty on any rolls involving hand use) 15-20: right arm (1d6 Dexterity drain, -2 circumstance penalty on any rolls involving hand use) All damage can only be repaired with a Regenerate spell followed by a Restoration spell to fix severed nerve endings and the like. Make it something like a +4 bonus. Or I was thinking they could make the Sharpness ability for 3E increase the Crit Multiplier by 1 and do 1-4 Dexterity drain as it slices off fingers, then chunks of hand, and then arms and the like. Healing the same as above. Have it cost a +3 bonus or something. [/QUOTE]
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Why was the Sword of Sharpenss removed in the 3.x rule set?
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