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General Tabletop Discussion
*Pathfinder & Starfinder
Why we have Golden Wyvern Adepts.
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<blockquote data-quote="TwinBahamut" data-source="post: 3930496" data-attributes="member: 32536"><p>I think Cadfan's idea is exactly right. It is pretty much what I thought when I first read about these schools. I really think this is a good approach, and is a huge improvement over the old system. The old "schools" like Conjuration and such just seemed like absolute rules and methods, and I don't think they ever added much to either the flavor or mechanics of the game. These new schools actually have a mechanical use (making different wizards feel more distinct from each other in a real way), and they actually encourage there to be real differences between groups and traditions among mages.</p><p></p><p>I think it would be very hard to justify something like "All Conjuration specialist wizards are thieves who will backstab you, but the noble Transmuters are taught to be just and kind" in a campaign setting, but saying "beware the mage who carries an orb, because he may be a wizard of the Serpent Eye, out to deceive and harm you" or having a mentor say to his pupil "our way is that of the Iron Sigil, which means above all else that our purpose is to protect society, not to do harm" makes a <em>lot</em> more sense to me, and is a huge improvement.</p><p></p><p>Overall, I think it is just easier to combine intent and personality (good for roleplaying) with spell effects (the new system), rather than methods of achieving those effects (the old system).</p><p></p><p>As for names... I think Iron Sigil, Serpent Eye, Hidden Flame, and Stormwalker are all very good names for magical traditions, especially if you say "Way of the Hidden Flame" or "Path of the Stormwalker" or something else like that. I am not really sold on Golden Wyvern, and I really dislike Emerald Frost, but the others are just fine. However, I think I would need to see the rules themselves to think up a better name for those two schools.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 3930496, member: 32536"] I think Cadfan's idea is exactly right. It is pretty much what I thought when I first read about these schools. I really think this is a good approach, and is a huge improvement over the old system. The old "schools" like Conjuration and such just seemed like absolute rules and methods, and I don't think they ever added much to either the flavor or mechanics of the game. These new schools actually have a mechanical use (making different wizards feel more distinct from each other in a real way), and they actually encourage there to be real differences between groups and traditions among mages. I think it would be very hard to justify something like "All Conjuration specialist wizards are thieves who will backstab you, but the noble Transmuters are taught to be just and kind" in a campaign setting, but saying "beware the mage who carries an orb, because he may be a wizard of the Serpent Eye, out to deceive and harm you" or having a mentor say to his pupil "our way is that of the Iron Sigil, which means above all else that our purpose is to protect society, not to do harm" makes a [i]lot[/i] more sense to me, and is a huge improvement. Overall, I think it is just easier to combine intent and personality (good for roleplaying) with spell effects (the new system), rather than methods of achieving those effects (the old system). As for names... I think Iron Sigil, Serpent Eye, Hidden Flame, and Stormwalker are all very good names for magical traditions, especially if you say "Way of the Hidden Flame" or "Path of the Stormwalker" or something else like that. I am not really sold on Golden Wyvern, and I really dislike Emerald Frost, but the others are just fine. However, I think I would need to see the rules themselves to think up a better name for those two schools. [/QUOTE]
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