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Why we like plot: Our Job as DMs
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<blockquote data-quote="maddman75" data-source="post: 4991191" data-attributes="member: 2673"><p>I'm with you Average Citizen. I run games that create great stories, but I'll be clear that I only do this because I think its fun, and my group thinks its fun. We like exploring conflicts and themes. We like having big dramatic moments. We like each session to wrap up the current conflict as handily as a weekly TV show, even if there is a larger 'plot arc' working.</p><p></p><p>I don't think its about dream fulfillment for my group though. At least I hope not, my players are pretty adept at coming up with flawed, in some ways defective characters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> My Hunter group consists of an underage prostitute, a racist hillbilly, a paranoid conspiracy theorist, and the 'third shooter' at Columbine.* Their first vampire they had tracked down to a cellar, and had a moral argument about whether they should kill it or not - one character argued vehemently that the vampire, as far as they knew, was hypnotizing people and feeding, then leaving them out somewhere. But they weren't killing anyone!</p><p></p><p>For us, I think its all about conflict. I think of my games as a sort of dramatic sandbox. I don't do the stuff you usually talk about with sandboxing - large predefined area, theme of exploration. But I do give the PCs free reign to go where they want in the story. And sometimes those places are dark, but they're almost always awesome.</p><p></p><p>And that's the fun of it for me. They think I do all the work. Ha! At best I come up with a monster of the week, push a couple of conflict at them, and sit back and let them entertain me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>* - Yeah, I know 'edgy'. But after hearing the backstory I decided to allow it. He was taken in by the shooters convinced there was a monster at the school. When he figured out their real plan, he got out of dodge. Just some background that might follow him. Wanted to explain in an attempt to ward off any flames. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="maddman75, post: 4991191, member: 2673"] I'm with you Average Citizen. I run games that create great stories, but I'll be clear that I only do this because I think its fun, and my group thinks its fun. We like exploring conflicts and themes. We like having big dramatic moments. We like each session to wrap up the current conflict as handily as a weekly TV show, even if there is a larger 'plot arc' working. I don't think its about dream fulfillment for my group though. At least I hope not, my players are pretty adept at coming up with flawed, in some ways defective characters. :) My Hunter group consists of an underage prostitute, a racist hillbilly, a paranoid conspiracy theorist, and the 'third shooter' at Columbine.* Their first vampire they had tracked down to a cellar, and had a moral argument about whether they should kill it or not - one character argued vehemently that the vampire, as far as they knew, was hypnotizing people and feeding, then leaving them out somewhere. But they weren't killing anyone! For us, I think its all about conflict. I think of my games as a sort of dramatic sandbox. I don't do the stuff you usually talk about with sandboxing - large predefined area, theme of exploration. But I do give the PCs free reign to go where they want in the story. And sometimes those places are dark, but they're almost always awesome. And that's the fun of it for me. They think I do all the work. Ha! At best I come up with a monster of the week, push a couple of conflict at them, and sit back and let them entertain me. :D * - Yeah, I know 'edgy'. But after hearing the backstory I decided to allow it. He was taken in by the shooters convinced there was a monster at the school. When he figured out their real plan, he got out of dodge. Just some background that might follow him. Wanted to explain in an attempt to ward off any flames. :) [/QUOTE]
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