Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AverageCitizen" data-source="post: 4991473" data-attributes="member: 57845"><p>Yeah, I'm being player-centric here, but you're definitely right. We DMs need to get our kicks too, but I have more fun when I manage to do both.</p><p></p><p></p><p></p><p>Good on you guys. That sounds fun.</p><p></p><p>I think that players that are more self-aware or more well-read (interesting how those tend to go together) are more able to isolate different parts of their personality or even potential personality and channel that into a character. But in DnD and in literature, the best characters are ones that we can relate to. So... I'd suggest that your players have more diverse, literate and well-developed fantasies, but you're still in the business of helping them explore those, just maybe one part at a time.</p><p></p><p></p><p></p><p>Yeah sorry about that. I don't mean anything by it. For some people its just a game, but for some people its a game + some other interesting stuff. That's all I'm suggesting here.</p><p></p><p></p><p></p><p>I think your amended thesis is a winner, but I don't think its as far from the original as it seems. I was just trying to make the point that sometimes the players don't have a conscious plan, but they still have hopes and experiences that we can leverage to make the story satisfying for them. If they've already got it figured out, then by all means help them get there, we just have to make sure their goals are validated with struggle and some supporting story elements.</p><p></p><p>I read a book called "the Hero With a Thousand Faces" (I think) and it explored the fact that pretty much all popular stories speak to us on a deep level and something about them is familiar and relates to our own desires, fears, or experiences. Its kind of like that argument that there are only like 6 stories that get retold over and over, I forget the exact number. So I'd suggest that the reason there are so many complicated reasons why people like fiction is because people have many complicated layers in their psychological makeup. See what I'm saying? </p><p></p><p></p><p></p><p>You've never day-dreamed about dying? About who would show up at your funeral and what they would say?</p><p></p><p>You've never wanted to go out in a blaze of glory?</p><p></p><p></p><p></p><p>I think when you say "a matter of how seriously the world and the characters are taken" you're getting really close. I hadn't thought about it that way, but yeah I think its something like that. I'll have to think about it.</p><p></p><p></p><p></p><p>Yeah you get it. When I say <em>every</em> encounter do remember that we have more than one player here, so it doesn't have to be working for everybody. And also I'm talking about an ideal here. In practice things tend to get a bit murky...</p><p></p><p>Note: Combats are not the only encounters I was referencing.</p><p></p><p></p><p></p><p>Many fanfics are fantasies without validation. Just giving your players everything they are after may be what they <em>think</em> they want, but what they really want is a fight. How many times in your fantasies have you beaten the Joker without him making you earn it?</p></blockquote><p></p>
[QUOTE="AverageCitizen, post: 4991473, member: 57845"] Yeah, I'm being player-centric here, but you're definitely right. We DMs need to get our kicks too, but I have more fun when I manage to do both. Good on you guys. That sounds fun. I think that players that are more self-aware or more well-read (interesting how those tend to go together) are more able to isolate different parts of their personality or even potential personality and channel that into a character. But in DnD and in literature, the best characters are ones that we can relate to. So... I'd suggest that your players have more diverse, literate and well-developed fantasies, but you're still in the business of helping them explore those, just maybe one part at a time. Yeah sorry about that. I don't mean anything by it. For some people its just a game, but for some people its a game + some other interesting stuff. That's all I'm suggesting here. I think your amended thesis is a winner, but I don't think its as far from the original as it seems. I was just trying to make the point that sometimes the players don't have a conscious plan, but they still have hopes and experiences that we can leverage to make the story satisfying for them. If they've already got it figured out, then by all means help them get there, we just have to make sure their goals are validated with struggle and some supporting story elements. I read a book called "the Hero With a Thousand Faces" (I think) and it explored the fact that pretty much all popular stories speak to us on a deep level and something about them is familiar and relates to our own desires, fears, or experiences. Its kind of like that argument that there are only like 6 stories that get retold over and over, I forget the exact number. So I'd suggest that the reason there are so many complicated reasons why people like fiction is because people have many complicated layers in their psychological makeup. See what I'm saying? You've never day-dreamed about dying? About who would show up at your funeral and what they would say? You've never wanted to go out in a blaze of glory? I think when you say "a matter of how seriously the world and the characters are taken" you're getting really close. I hadn't thought about it that way, but yeah I think its something like that. I'll have to think about it. Yeah you get it. When I say [I]every[/I] encounter do remember that we have more than one player here, so it doesn't have to be working for everybody. And also I'm talking about an ideal here. In practice things tend to get a bit murky... Note: Combats are not the only encounters I was referencing. Many fanfics are fantasies without validation. Just giving your players everything they are after may be what they [I]think[/I] they want, but what they really want is a fight. How many times in your fantasies have you beaten the Joker without him making you earn it? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
Top