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Why we like plot: Our Job as DMs
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<blockquote data-quote="Joseph Rossow" data-source="post: 4991855" data-attributes="member: 51615"><p>This certainly is an interesting argument. Here's my 2 cents.</p><p></p><p><strong>1. </strong> I disagree with the OP on the job of the DM. A DM's job is to <em>entertain</em>.</p><p></p><p><strong>2.</strong> Allow me to quote one of the posts...</p><p></p><p>That, right there, is exceptionally important. Just because a player's <em>character</em> isn't having fun doesn't mean the <em>player</em> isn't having fun, nor is one a requisite for the other.</p><p></p><p><strong>3.</strong> I agree that story is essential. But DM's simply achieve this by enforcing consequences upon actions.</p><p></p><p><em>"You went in and stole the Goblin King's Hoard out from under his nose? He raises an army and burns down the village to get it back."</em></p><p></p><p><em>"You seduce the evil sorceress to get her to remove a curse? Now she wants to take you on a vacation... in the Abyss."</em></p><p></p><p>So long as the chain of consequences and actions remains rational and real, a story will always be produced from a game.</p></blockquote><p></p>
[QUOTE="Joseph Rossow, post: 4991855, member: 51615"] This certainly is an interesting argument. Here's my 2 cents. [B]1. [/B] I disagree with the OP on the job of the DM. A DM's job is to [I]entertain[/I]. [B]2.[/B] Allow me to quote one of the posts... That, right there, is exceptionally important. Just because a player's [I]character[/I] isn't having fun doesn't mean the [I]player[/I] isn't having fun, nor is one a requisite for the other. [B]3.[/B] I agree that story is essential. But DM's simply achieve this by enforcing consequences upon actions. [I]"You went in and stole the Goblin King's Hoard out from under his nose? He raises an army and burns down the village to get it back."[/I] [I]"You seduce the evil sorceress to get her to remove a curse? Now she wants to take you on a vacation... in the Abyss."[/I] So long as the chain of consequences and actions remains rational and real, a story will always be produced from a game. [/QUOTE]
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