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Why we like plot: Our Job as DMs
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<blockquote data-quote="Hussar" data-source="post: 4992264" data-attributes="member: 22779"><p>That's fine, so long as you are only willing to entertain a single purpose to playing an RPG - a fairly traditional way that is certainly loads of fun.</p><p></p><p>However, you should realize that that's not the only way to play. Maybe I want to delve into the psychological ramifications of being Batman. Taking down the Joker is simply the vehicle for that examination, not the focus of the campaign at all. </p><p></p><p>I'm totally not saying you are wrong at all. I've played the way you are describing, and I still play that way. But not all the time. There are times when I want my RPG to be a vehicle for something different.</p><p></p><p>Just to give an example from my current game. I'm running a hard SF game using the Sufficiently Advanced ruleset. The first scenario I ran had the players investigating the cause of serious depression and general malaise aboard a colony ship. They discovered that a toy had been invented that empirically proved that the universe is deterministic and that there is no such thing as free will.</p><p></p><p>People become addicted to the game in order to try to prove it wrong, fail, and then become almost catatonic and paralyzed by the psychological ramifications.</p><p></p><p>Now, solving the situation was pretty much entirely secondary to what I wanted out of this scenario which was a discussion on the psychological and socialogical effects of knowing the universe is deterministic. ((The end solution for the players was to show that the toy was actually a hoax and the universe wasn't actually being proven to be deterministic.))</p><p></p><p>I don't want to say that I want to do this every single game. I certainly don't. But it was a fascinating diversion from the normal Kill Kill Kill Talk Talk Talk of traditional gaming. Everyone, I think, really enjoyed the scenario. It really engendered a great deal of discussion and in character rp. A good time was had by all.</p><p></p><p>So, no, I reject the idea that all rpg's must be played the same way. That rpg's have one single purpose and we must adhere to that purpose. Sometimes I just wanna kill stuff, sometimes I want to explore ideas, sometimes I wanna do something else. RPG's are a pretty varied medium. I would certainly never want them to be limited to a single style.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4992264, member: 22779"] That's fine, so long as you are only willing to entertain a single purpose to playing an RPG - a fairly traditional way that is certainly loads of fun. However, you should realize that that's not the only way to play. Maybe I want to delve into the psychological ramifications of being Batman. Taking down the Joker is simply the vehicle for that examination, not the focus of the campaign at all. I'm totally not saying you are wrong at all. I've played the way you are describing, and I still play that way. But not all the time. There are times when I want my RPG to be a vehicle for something different. Just to give an example from my current game. I'm running a hard SF game using the Sufficiently Advanced ruleset. The first scenario I ran had the players investigating the cause of serious depression and general malaise aboard a colony ship. They discovered that a toy had been invented that empirically proved that the universe is deterministic and that there is no such thing as free will. People become addicted to the game in order to try to prove it wrong, fail, and then become almost catatonic and paralyzed by the psychological ramifications. Now, solving the situation was pretty much entirely secondary to what I wanted out of this scenario which was a discussion on the psychological and socialogical effects of knowing the universe is deterministic. ((The end solution for the players was to show that the toy was actually a hoax and the universe wasn't actually being proven to be deterministic.)) I don't want to say that I want to do this every single game. I certainly don't. But it was a fascinating diversion from the normal Kill Kill Kill Talk Talk Talk of traditional gaming. Everyone, I think, really enjoyed the scenario. It really engendered a great deal of discussion and in character rp. A good time was had by all. So, no, I reject the idea that all rpg's must be played the same way. That rpg's have one single purpose and we must adhere to that purpose. Sometimes I just wanna kill stuff, sometimes I want to explore ideas, sometimes I wanna do something else. RPG's are a pretty varied medium. I would certainly never want them to be limited to a single style. [/QUOTE]
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